import React, { useEffect, useState } from "react";
import logo from "./kaistevenson_white.svg";
import "./App.css";

import { Grid } from "./Grid";
import { getCategory, getWords } from "./serverHelper";

export type GameState = {
  words: { word: string; selected: boolean; used: boolean }[];
  groups: {
    title: string;
    reason: string;
    words: string[];
    flipped: boolean;
  }[];
};

const loadingGameState: GameState = {
  words: new Array(16).fill({
    word: "Loading...",
    selected: false,
    used: false,
  }),
  groups: [],
};

const initializeGameState = async (): Promise<GameState> => ({
  words: (await getWords()).map((word) => ({
    word,
    selected: false,
    used: false,
  })),
  groups: [],
});

const Game = () => {
  //state
  const [gameState, setGameState] = useState<GameState | undefined>(undefined);

  //initialize
  useEffect(() => {
    if (!gameState) {
      initializeGameState()
        .then((state) => setGameState(state))
        .catch(console.error);
    }
  });

  //handlers
  const selectWordHandler = (idx: number) => {
    const candidateState = { ...gameState! };
    if (candidateState.words.filter((word) => word.selected).length === 4) {
      if (!candidateState.words[idx].selected) {
        //if we've already selected 4 words and we would select another,
        //do nothing
        return;
      }
    }
    //FIXME don't mutate state
    candidateState.words[idx].selected = !candidateState.words[idx].selected;
    setGameState(candidateState);
  };
  const flipGroupHandler = (idx: number) => {
    const candidateState = { ...gameState! };
    //FIXME don't mutate state
    candidateState.groups[idx].flipped = !candidateState.groups[idx].flipped;
    setGameState(candidateState);
  };
  const submitSelectionHandler = () => {
    const candidateState = { ...gameState! };

    const selectedWords = candidateState.words
      .filter(({ selected }) => selected)
      .map(({ word }) => word);

    if (selectedWords.length !== 4) {
      return;
    }

    candidateState.words = candidateState.words.map(
      ({ selected, word, used }) => ({
        used: used || selected,
        selected: false,
        word,
      })
    );

    const loadingGroup: GameState["groups"][number] = {
      title: "LOADING",
      words: selectedWords,
      reason: "LOADING",
      flipped: false,
    };

    setGameState((prevState) => ({
      ...candidateState!,
      groups: [...prevState!.groups, loadingGroup],
    }));

    getCategory(selectedWords).then(({ categoryName, reason }) => {
      setGameState((prevState) => {
        const updatedGroups = prevState!.groups.map((group) =>
          group === loadingGroup
            ? { ...group, title: categoryName, reason }
            : group
        );
        return { ...candidateState!, groups: updatedGroups };
      });
    });
  };

  //display logic
  return (
    <div className="Game-main">
      <Grid
        selectWordHandler={selectWordHandler}
        flipGroupHandler={flipGroupHandler}
        submitSelectionHandler={submitSelectionHandler}
        gameState={gameState ?? loadingGameState}
      />
    </div>
  );
};

export const App = () => (
  <div className="App">
    <div className="App-bg">
      <div className="Logo-container">
        <img src={logo} className="App-logo" alt="logo" />
      </div>
      <div className="App-main">
        <Game />
      </div>
    </div>
  </div>
);
