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authorKai Stevenson <kai@kaistevenson.com>2026-08-15 20:44:10 -0700
committerKai Stevenson <kai@kaistevenson.com>2026-08-15 20:44:10 -0700
commit05135beb87bbf0edace544b80ba40e327d9a89ac (patch)
tree1ec3fc0d3cf041c57273e92ecbe751756c616f67 /src/shader.wgsl
parent43cae9ac71f2d6933ba3ea25641585bb88ae60ad (diff)
factor code out of main, optimizations
Diffstat (limited to 'src/shader.wgsl')
-rw-r--r--src/shader.wgsl44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/shader.wgsl b/src/shader.wgsl
deleted file mode 100644
index 6adcda8..0000000
--- a/src/shader.wgsl
+++ /dev/null
@@ -1,44 +0,0 @@
-struct ChunkData {
- origin: vec2<i32>,
-};
-
-var<immediate> chunk: ChunkData;
-
-struct Camera {
- scale: vec2f,
- centre: vec2f,
-};
-
-@group(0) @binding(0) var<uniform> camera: Camera;
-@group(1) @binding(0) var tex: texture_2d<f32>;
-
-struct VertexOutput {
- @builtin(position) clip_position: vec4<f32>,
- @location(0) uv: vec2<f32>,
-};
-
-@vertex
-fn vs_main(
- @builtin(vertex_index) i: u32,
-) -> VertexOutput {
- var out: VertexOutput;
- // (0,0),(1,0),(0,1),(1,1)
- let corner = vec2f(f32(i & 1u), f32(i >> 1u));
-
- // CHUNK_SIZE
- let world = (vec2f(chunk.origin) + corner) * 32.0;
- let ndc = (world - camera.centre) * camera.scale;
-
- out.clip_position = vec4f(ndc, 0.0, 1.0);
- out.uv = corner;
-
- return out;
-}
-
-@fragment
-fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
- // CHUNK_SIZE
- let dims = vec2f(32.0, 32.0);
- return textureLoad(tex, vec2i(in.uv * dims), 0);
- // return vec4f(0.0, 1.0, 0.0, 1.0);
-} \ No newline at end of file