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| author | Kai Stevenson <kai@kaistevenson.com> | 2026-08-24 21:10:41 -0700 |
|---|---|---|
| committer | Kai Stevenson <kai@kaistevenson.com> | 2026-08-24 21:10:41 -0700 |
| commit | 9cb48c504ddb3882f39e2b17048f0593316a95ce (patch) | |
| tree | 9852098ec856bd1e8860186d80c458811541452d /src/sim/lib/force.rs | |
| parent | e1724b9af036c70fcce8fa249f62bf9807d29b6b (diff) | |
bullet tweaks
Diffstat (limited to 'src/sim/lib/force.rs')
| -rw-r--r-- | src/sim/lib/force.rs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sim/lib/force.rs b/src/sim/lib/force.rs index c6cfaf0..d461589 100644 --- a/src/sim/lib/force.rs +++ b/src/sim/lib/force.rs @@ -98,6 +98,7 @@ pub fn apply_explosion( } // TODO profile packing entity ID into cells? +// TODO sink power in a radius around the impact // might improve performance by a lot if we don't have to raycast for hit entities pub fn apply_bullet(ctx: &mut SimCtx, from: Vec2, to: Vec2, power: u32) { let dda = AwDda::new(from, to); |
