diff options
| author | Kai Stevenson <kai@kaistevenson.com> | 2026-08-13 21:55:42 -0700 |
|---|---|---|
| committer | Kai Stevenson <kai@kaistevenson.com> | 2026-08-13 21:55:42 -0700 |
| commit | b0d9202a97d2843477c5abbaa491f298c70a55a3 (patch) | |
| tree | a4032ccefb67c22e9690f4958b72356860abd9ae /src/sim/materials/gas.rs | |
| parent | 69f0407637a071d79d73115e4ae9c0ab526066a7 (diff) | |
add gas
Diffstat (limited to 'src/sim/materials/gas.rs')
| -rw-r--r-- | src/sim/materials/gas.rs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/sim/materials/gas.rs b/src/sim/materials/gas.rs new file mode 100644 index 0000000..8d9f42b --- /dev/null +++ b/src/sim/materials/gas.rs @@ -0,0 +1,76 @@ +use crate::sim::sim::UpdateCtx; + +#[inline] +pub fn sim_update(ctx: &mut UpdateCtx) { + // if the water can fall, do so + if ctx.candidates_swap(&[ + (0, -1), + (-1 + 2 * ctx.seqno_parity as i32, -1), + (1 - 2 * ctx.seqno_parity as i32, -1), + ]) { + return; + } + + // if the water can't fall, check if we can move left or right + // these are inverted on parity so that we don't preference a direction + let left_target = ctx.get_cell(-1, 0); + let can_move_left = + left_target.is_some_and(|c| c.material.def().density < ctx.material.density); + let right_target = ctx.get_cell(1, 0); + let can_move_right = + right_target.is_some_and(|c| c.material.def().density < ctx.material.density); + + // we can't move down or to other side, so we're stuck + if !can_move_left && !can_move_right { + return; + } + + // if we can't move left, just move right + if !can_move_left { + ctx.candidates_swap(&[(1, 0)]); + return; + } + // and vice versa + if !can_move_right { + ctx.candidates_swap(&[(-1, 0)]); + return; + } + + // find the closest hole within 20 pixels (TODO optimize) + // a hole is any space below us with a lesser density + // prevents equidistance stuck state + let starting_side = if ctx.seqno_parity == 0 { 1 } else { -1 }; + for i in 0..20 { + let side = if i % 2 == 0 { + starting_side + } else { + -starting_side + }; + + let offset = side * (1 + i / 2); + let hole_target = ctx.get_cell(offset, -1); + if let Some(target) = hole_target + && target.material.def().density < ctx.material.density + { + // we identified a hole and we know that the space on this side is open + // move toward the hole + // new_target.flags = new_target.flags ^ 0b1; + ctx.candidates_swap(&[(side, 0)]); + return; + } + } + + // we didn't find a hole, so just move "randomly" on the same surface + // TODO when to settle? + let target_x = if !can_move_left { + 1 + } else if !can_move_right { + -1 + } else if ctx.seqno_parity % 2 == 1 { + 1 + } else { + -1 + }; + + ctx.candidates_swap(&[(target_x, 0)]); +} |
