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authorKai Stevenson <kai@kaistevenson.com>2026-08-16 17:29:42 -0700
committerKai Stevenson <kai@kaistevenson.com>2026-08-16 17:29:42 -0700
commitf177cc716c5f2aa5b50b14ccbb421de89e3a7854 (patch)
treedb06f9f44251d6d90e5e9709d47e6cc4397b9443 /src/sim/materials/water.rs
parent40e9d818195824749293dff3afcfdd5c1432adbe (diff)
wip
Diffstat (limited to 'src/sim/materials/water.rs')
-rw-r--r--src/sim/materials/water.rs76
1 files changed, 0 insertions, 76 deletions
diff --git a/src/sim/materials/water.rs b/src/sim/materials/water.rs
deleted file mode 100644
index 1ba8eb4..0000000
--- a/src/sim/materials/water.rs
+++ /dev/null
@@ -1,76 +0,0 @@
-use crate::sim::sim::UpdateCtx;
-
-#[inline]
-pub fn sim_update(ctx: &mut UpdateCtx) {
- // if the water can fall, do so
- if ctx.candidates_swap(&[
- (0, 1),
- (-1 + 2 * ctx.seqno_parity as i32, 1),
- (1 - 2 * ctx.seqno_parity as i32, 1),
- ]) {
- return;
- }
-
- // if the water can't fall, check if we can move left or right
- // these are inverted on parity so that we don't preference a direction
- let left_target = ctx.get_cell(-1, 0);
- let can_move_left =
- left_target.is_some_and(|c| c.material.def().density < ctx.material.density);
- let right_target = ctx.get_cell(1, 0);
- let can_move_right =
- right_target.is_some_and(|c| c.material.def().density < ctx.material.density);
-
- // we can't move down or to other side, so we're stuck
- if !can_move_left && !can_move_right {
- return;
- }
-
- // if we can't move left, just move right
- if !can_move_left {
- ctx.candidates_swap(&[(1, 0)]);
- return;
- }
- // and vice versa
- if !can_move_right {
- ctx.candidates_swap(&[(-1, 0)]);
- return;
- }
-
- // find the closest hole within 20 pixels (TODO optimize)
- // a hole is any space below us with a lesser density
- // prevents equidistance stuck state
- let starting_side = if ctx.seqno_parity == 0 { 1 } else { -1 };
- for i in 0..20 {
- let side = if i % 2 == 0 {
- starting_side
- } else {
- -starting_side
- };
-
- let offset = side * (1 + i / 2);
- let hole_target = ctx.get_cell(offset, 1);
- if let Some(target) = hole_target
- && target.material.def().density < ctx.material.density
- {
- // we identified a hole and we know that the space on this side is open
- // move toward the hole
- // new_target.flags = new_target.flags ^ 0b1;
- ctx.candidates_swap(&[(side, 0)]);
- return;
- }
- }
-
- // we didn't find a hole, so just move "randomly" on the same surface
- // TODO when to settle?
- // let target_x = if !can_move_left {
- // 1
- // } else if !can_move_right {
- // -1
- // } else if ctx.seqno_parity % 2 == 1 {
- // 1
- // } else {
- // -1
- // };
-
- // ctx.candidates_swap(&[(target_x, 0)]);
-}