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authorKai Stevenson <kai@kaistevenson.com>2026-08-16 17:29:42 -0700
committerKai Stevenson <kai@kaistevenson.com>2026-08-16 17:29:42 -0700
commitf177cc716c5f2aa5b50b14ccbb421de89e3a7854 (patch)
treedb06f9f44251d6d90e5e9709d47e6cc4397b9443 /src/sim/materials
parent40e9d818195824749293dff3afcfdd5c1432adbe (diff)
wip
Diffstat (limited to 'src/sim/materials')
-rw-r--r--src/sim/materials/fire.rs76
-rw-r--r--src/sim/materials/gas.rs76
-rw-r--r--src/sim/materials/mod.rs88
-rw-r--r--src/sim/materials/sand.rs10
-rw-r--r--src/sim/materials/smoke.rs20
-rw-r--r--src/sim/materials/water.rs76
6 files changed, 0 insertions, 346 deletions
diff --git a/src/sim/materials/fire.rs b/src/sim/materials/fire.rs
deleted file mode 100644
index 97027d5..0000000
--- a/src/sim/materials/fire.rs
+++ /dev/null
@@ -1,76 +0,0 @@
-use rand::RngExt;
-
-use crate::sim::{cell::Cell, materials::MaterialId, sim::UpdateCtx};
-
-trait FireCellView {
- fn get_ticks_lived(self) -> u16;
- fn set_ticks_lived(&mut self, ticks: u16) -> ();
- fn is_flammable(self) -> bool;
-}
-
-impl FireCellView for Cell {
- fn get_ticks_lived(self) -> u16 {
- self.data
- }
- fn set_ticks_lived(&mut self, ticks: u16) {
- self.data = ticks;
- }
- // this could be a property of the material def, I think it's better here for now
- fn is_flammable(self) -> bool {
- [MaterialId::Wood].contains(&self.material)
- }
-}
-
-// TODO optimize number of rng calls?
-#[inline]
-pub fn sim_update(ctx: &mut UpdateCtx) {
- let ticks_lived = ctx.cell.get_ticks_lived();
- // 2 seconds
- if ticks_lived > 240 {
- // we have a chance to live longer--roughly 50% chance of living an extra second
- if ctx.rng.random_range(0.0..1.0) > 0.995 {
- // kill ourselves, with a chance to turn into ash
- if ctx.rng.random_range(0.0..1.0) > 0.8 {
- // TODO ash material
- ctx.set_cell(0, 0, Cell::from_material(MaterialId::Sand));
- } else {
- ctx.set_cell(0, 0, Cell::void());
- }
- return;
- }
- }
-
- // at an average of 4 times per lifespan, try to spread
- // 1/60 * 240 = 4
- if ctx.rng.random_range(0.0..1.0) > (59.0 / 60.0) {
- let (dx, dy) = (ctx.rng.random_range(-1..=1), ctx.rng.random_range(-1..=1));
- if let Some(target) = ctx.get_cell(dx, dy)
- && target.is_flammable()
- {
- ctx.set_cell(dx, dy, Cell::from_material(MaterialId::Fire));
- }
- }
-
- // 8 times in our lifespan, emit smoke
- if ticks_lived.is_multiple_of(30)
- && let Some(target) = ctx.get_cell(0, -1)
- && target.material == MaterialId::Void
- {
- for (dx, dy) in [
- (0, -1),
- (1 - ctx.seqno_parity as i32 * 2, 0),
- (-1 + ctx.seqno_parity as i32 * 2, 0),
- (0, 1),
- ] {
- if let Some(target) = ctx.get_cell(dx, dy)
- && target.material == MaterialId::Void
- {
- ctx.set_cell(dx, dy, Cell::from_material(MaterialId::Smoke));
- break;
- }
- }
- }
-
- ctx.cell.set_ticks_lived(ticks_lived + 1);
- ctx.set_cell(0, 0, *ctx.cell);
-}
diff --git a/src/sim/materials/gas.rs b/src/sim/materials/gas.rs
deleted file mode 100644
index 8d9f42b..0000000
--- a/src/sim/materials/gas.rs
+++ /dev/null
@@ -1,76 +0,0 @@
-use crate::sim::sim::UpdateCtx;
-
-#[inline]
-pub fn sim_update(ctx: &mut UpdateCtx) {
- // if the water can fall, do so
- if ctx.candidates_swap(&[
- (0, -1),
- (-1 + 2 * ctx.seqno_parity as i32, -1),
- (1 - 2 * ctx.seqno_parity as i32, -1),
- ]) {
- return;
- }
-
- // if the water can't fall, check if we can move left or right
- // these are inverted on parity so that we don't preference a direction
- let left_target = ctx.get_cell(-1, 0);
- let can_move_left =
- left_target.is_some_and(|c| c.material.def().density < ctx.material.density);
- let right_target = ctx.get_cell(1, 0);
- let can_move_right =
- right_target.is_some_and(|c| c.material.def().density < ctx.material.density);
-
- // we can't move down or to other side, so we're stuck
- if !can_move_left && !can_move_right {
- return;
- }
-
- // if we can't move left, just move right
- if !can_move_left {
- ctx.candidates_swap(&[(1, 0)]);
- return;
- }
- // and vice versa
- if !can_move_right {
- ctx.candidates_swap(&[(-1, 0)]);
- return;
- }
-
- // find the closest hole within 20 pixels (TODO optimize)
- // a hole is any space below us with a lesser density
- // prevents equidistance stuck state
- let starting_side = if ctx.seqno_parity == 0 { 1 } else { -1 };
- for i in 0..20 {
- let side = if i % 2 == 0 {
- starting_side
- } else {
- -starting_side
- };
-
- let offset = side * (1 + i / 2);
- let hole_target = ctx.get_cell(offset, -1);
- if let Some(target) = hole_target
- && target.material.def().density < ctx.material.density
- {
- // we identified a hole and we know that the space on this side is open
- // move toward the hole
- // new_target.flags = new_target.flags ^ 0b1;
- ctx.candidates_swap(&[(side, 0)]);
- return;
- }
- }
-
- // we didn't find a hole, so just move "randomly" on the same surface
- // TODO when to settle?
- let target_x = if !can_move_left {
- 1
- } else if !can_move_right {
- -1
- } else if ctx.seqno_parity % 2 == 1 {
- 1
- } else {
- -1
- };
-
- ctx.candidates_swap(&[(target_x, 0)]);
-}
diff --git a/src/sim/materials/mod.rs b/src/sim/materials/mod.rs
deleted file mode 100644
index 10f0a06..0000000
--- a/src/sim/materials/mod.rs
+++ /dev/null
@@ -1,88 +0,0 @@
-use crate::sim::sim::UpdateCtx;
-
-mod fire;
-mod gas;
-mod sand;
-mod smoke;
-mod water;
-
-#[repr(u8)]
-#[derive(Clone, Copy, PartialEq, Eq, Debug)]
-pub enum MaterialId {
- Void = 0,
- Sand,
- Wood,
- Water,
- Gas,
- Fire,
- Smoke,
-}
-
-pub struct MaterialDef {
- pub name: &'static str,
- pub color: (u8, u8, u8, u8),
- pub density: u8,
- pub sim_update: Option<fn(ctx: &mut UpdateCtx) -> ()>,
-}
-
-static MATERIALS: [MaterialDef; 7] = [
- MaterialDef {
- name: "Void",
- color: (0x00, 0x00, 0x00, 0x00),
- density: 0,
- sim_update: None,
- },
- MaterialDef {
- name: "Sand",
- color: (0xDE, 0xCB, 0x85, 0xFF),
- density: 50,
- sim_update: Some(sand::sim_update),
- },
- MaterialDef {
- name: "Wood",
- color: (0x85, 0x56, 0x1D, 0xFF),
- density: 50,
- sim_update: None,
- },
- MaterialDef {
- name: "Water",
- color: (0x38, 0xA9, 0xFF, 0xFF),
- density: 40,
- sim_update: Some(water::sim_update),
- },
- MaterialDef {
- name: "Gas",
- color: (0xBD, 0xFF, 0xE4, 0xAA),
- density: 10,
- sim_update: Some(gas::sim_update),
- },
- MaterialDef {
- name: "Fire",
- color: (0xFC, 0x66, 0x00, 0xAA),
- // for now this matches wood
- density: 50,
- sim_update: Some(fire::sim_update),
- },
- MaterialDef {
- name: "Smoke",
- color: (0x32, 0x35, 0x36, 0xAA),
- density: 15,
- sim_update: Some(smoke::sim_update),
- },
-];
-
-impl MaterialId {
- pub const ALL: [MaterialId; 7] = [
- MaterialId::Void,
- MaterialId::Sand,
- MaterialId::Wood,
- MaterialId::Water,
- MaterialId::Gas,
- MaterialId::Fire,
- MaterialId::Smoke,
- ];
- #[inline]
- pub fn def(self) -> &'static MaterialDef {
- &MATERIALS[self as usize]
- }
-}
diff --git a/src/sim/materials/sand.rs b/src/sim/materials/sand.rs
deleted file mode 100644
index ac8889f..0000000
--- a/src/sim/materials/sand.rs
+++ /dev/null
@@ -1,10 +0,0 @@
-use crate::sim::sim::UpdateCtx;
-
-#[inline]
-pub fn sim_update(ctx: &mut UpdateCtx) {
- ctx.candidates_swap(&[
- (0, 1),
- (-1 + 2 * ctx.seqno_parity as i32, 1),
- (1 - 2 * ctx.seqno_parity as i32, 1),
- ]);
-}
diff --git a/src/sim/materials/smoke.rs b/src/sim/materials/smoke.rs
deleted file mode 100644
index 5240bc9..0000000
--- a/src/sim/materials/smoke.rs
+++ /dev/null
@@ -1,20 +0,0 @@
-use rand::RngExt;
-
-use crate::sim::sim::UpdateCtx;
-
-#[inline]
-pub fn sim_update(ctx: &mut UpdateCtx) {
- // only allow upward movement some of the time to limit movement speed
- if ctx.rng.random_range(0.0..1.0) > 0.8 && ctx.candidates_swap(&[(0, -1)]) {
- return;
- }
- // same for each horizontal direction
- if ctx.rng.random_range(0.0..1.0) > 0.8
- && ctx.candidates_swap(&[(1 - ctx.seqno_parity as i32 * 2, 0)])
- {
- return;
- }
- if ctx.rng.random_range(0.0..1.0) > 0.8
- && ctx.candidates_swap(&[(-1 + ctx.seqno_parity as i32 * 2, 0)])
- {}
-}
diff --git a/src/sim/materials/water.rs b/src/sim/materials/water.rs
deleted file mode 100644
index 1ba8eb4..0000000
--- a/src/sim/materials/water.rs
+++ /dev/null
@@ -1,76 +0,0 @@
-use crate::sim::sim::UpdateCtx;
-
-#[inline]
-pub fn sim_update(ctx: &mut UpdateCtx) {
- // if the water can fall, do so
- if ctx.candidates_swap(&[
- (0, 1),
- (-1 + 2 * ctx.seqno_parity as i32, 1),
- (1 - 2 * ctx.seqno_parity as i32, 1),
- ]) {
- return;
- }
-
- // if the water can't fall, check if we can move left or right
- // these are inverted on parity so that we don't preference a direction
- let left_target = ctx.get_cell(-1, 0);
- let can_move_left =
- left_target.is_some_and(|c| c.material.def().density < ctx.material.density);
- let right_target = ctx.get_cell(1, 0);
- let can_move_right =
- right_target.is_some_and(|c| c.material.def().density < ctx.material.density);
-
- // we can't move down or to other side, so we're stuck
- if !can_move_left && !can_move_right {
- return;
- }
-
- // if we can't move left, just move right
- if !can_move_left {
- ctx.candidates_swap(&[(1, 0)]);
- return;
- }
- // and vice versa
- if !can_move_right {
- ctx.candidates_swap(&[(-1, 0)]);
- return;
- }
-
- // find the closest hole within 20 pixels (TODO optimize)
- // a hole is any space below us with a lesser density
- // prevents equidistance stuck state
- let starting_side = if ctx.seqno_parity == 0 { 1 } else { -1 };
- for i in 0..20 {
- let side = if i % 2 == 0 {
- starting_side
- } else {
- -starting_side
- };
-
- let offset = side * (1 + i / 2);
- let hole_target = ctx.get_cell(offset, 1);
- if let Some(target) = hole_target
- && target.material.def().density < ctx.material.density
- {
- // we identified a hole and we know that the space on this side is open
- // move toward the hole
- // new_target.flags = new_target.flags ^ 0b1;
- ctx.candidates_swap(&[(side, 0)]);
- return;
- }
- }
-
- // we didn't find a hole, so just move "randomly" on the same surface
- // TODO when to settle?
- // let target_x = if !can_move_left {
- // 1
- // } else if !can_move_right {
- // -1
- // } else if ctx.seqno_parity % 2 == 1 {
- // 1
- // } else {
- // -1
- // };
-
- // ctx.candidates_swap(&[(target_x, 0)]);
-}