diff options
| author | Kai Stevenson <kai@kaistevenson.com> | 2026-08-11 20:41:41 -0700 |
|---|---|---|
| committer | Kai Stevenson <kai@kaistevenson.com> | 2026-08-11 20:41:41 -0700 |
| commit | 7ce9781f86c56f932dabc3bc84b8d21d7be8fecc (patch) | |
| tree | 25bd371970910934a1957a09e2e84936021d73af /src/sim/sim.rs | |
| parent | 6f67586b8fc6efdb86d0c9a9744c546da97c4dab (diff) | |
refactor sim loop
Diffstat (limited to 'src/sim/sim.rs')
| -rw-r--r-- | src/sim/sim.rs | 149 |
1 files changed, 39 insertions, 110 deletions
diff --git a/src/sim/sim.rs b/src/sim/sim.rs index 186483d..350b823 100644 --- a/src/sim/sim.rs +++ b/src/sim/sim.rs @@ -1,9 +1,32 @@ -use core::range::Range; +use crate::{Board, sim::board::Cell}; -use crate::{ - Board, - sim::materials::{MATERIALS, MaterialId}, -}; +pub struct UpdateCtx<'a> { + pub self_x: i32, + pub self_y: i32, + pub self_cell: Cell, + pub delta_time: f32, + pub seqno_parity: u8, + pub board: &'a mut Board, +} + +impl UpdateCtx<'_> { + pub fn candidates_swap(&mut self, candidates: &[(i32, i32)]) -> bool { + for candidate in candidates { + let target = self.board.cell_at_position(candidate.0, candidate.1); + if let Some(target) = target + && target.material.def().density < self.self_cell.material.def().density + { + // swap the cells + self.board + .set_cell_at_position(self.self_x, self.self_y, target); + self.board + .set_cell_at_position(candidate.0, candidate.1, self.self_cell); + return true; + } + } + false + } +} // TODO: chunks pub fn sim_tick(board: &mut Board, seqno: u64, delta_time: f32) { @@ -18,115 +41,21 @@ pub fn sim_tick(board: &mut Board, seqno: u64, delta_time: f32) { let x = if seqno_parity == 0 { col } else { -col }; let cell = board.cell_at_position(x, y); - if let Some(cell) = cell - && cell.flags & 0b1 == seqno_parity + if let Some(mut cur) = cell + && cur.flags & 0b1 == seqno_parity { - let mut cur = cell.clone(); // flip the parity bit cur.flags = cur.flags ^ 0b1; - let material = &MATERIALS[cur.material as usize]; - - match cur.material { - MaterialId::Void => {} - // TODO abstract density based movement - MaterialId::Sand => { - for candidate in [ - (x, y + 1), - (x - 1 + 2 * seqno_parity as i32, y + 1), - (x + 1 - 2 * seqno_parity as i32, y + 1), - ] { - let target = board.cell_at_position(candidate.0, candidate.1); - if let Some(target) = target - && MATERIALS[target.material as usize].density < material.density - { - // swap the cells - board.set_cell_at_position(x, y, target); - board.set_cell_at_position(candidate.0, candidate.1, cur); - break; - } - } - } - MaterialId::Water => 'water: { - // if the water can fall, do so - for candidate in [ - (x, y + 1), - (x - 1 + 2 * seqno_parity as i32, y + 1), - (x + 1 - 2 * seqno_parity as i32, y + 1), - ] { - let target = board.cell_at_position(candidate.0, candidate.1); - if let Some(target) = target - && MATERIALS[target.material as usize].density < material.density - { - // swap the cells - board.set_cell_at_position(x, y, target); - board.set_cell_at_position(candidate.0, candidate.1, cur); - break 'water; - } - } - // if the water can't fall, check if we can move left or right - // these are inverted on parity so that we don't preference a direction - let left_target = board.cell_at_position(x - 1, y); - let can_move_left = left_target.is_some_and(|c| { - MATERIALS[c.material as usize].density < material.density - }); - let right_target = board.cell_at_position(x + 1, y); - let can_move_right = right_target.is_some_and(|c| { - MATERIALS[c.material as usize].density < material.density - }); - - // we can't move down or to other side, so we're stuck - if !can_move_left && !can_move_right { - break 'water; - } - - // find the closest hole within 20 pixels (TODO optimize) - // a hole is any space below us with a lesser density - // prevents equidistance stuck state - let starting_side = if seqno_parity == 0 { 1 } else { -1 }; - for i in 0..20 { - let side = if i % 2 == 0 { - starting_side - } else { - -starting_side - }; - if (side == 1 && !can_move_right) || (side == -1 && !can_move_left) { - continue; - } - - let offset = side * (1 + i / 2); - - let target = board.cell_at_position(x + offset, y + 1); - if let Some(target) = target - && MATERIALS[target.material as usize].density < material.density - { - // we identified a hole and we know that the space on this side is open - // move toward the hole - let mut new_target = - if side == 1 { right_target } else { left_target }.clone(); - // new_target.flags = new_target.flags ^ 0b1; - // safe to unwrap - board.set_cell_at_position(x, y, new_target.unwrap()); - board.set_cell_at_position(x + side, y, cur); - break 'water; - } - } - - // we didn't find a hole, so just move "randomly" on the same surface - // TODO when to settle? - let (target, target_x) = if !can_move_left { - (right_target, 1) - } else if !can_move_right { - (left_target, -1) - } else if seqno_parity % 2 == 1 { - (right_target, 1) - } else { - (left_target, -1) - }; - - board.set_cell_at_position(x, y, target.unwrap()); - board.set_cell_at_position(x + target_x, y, cur); - } + if let Some(update) = cur.material.def().sim_update { + update(&mut UpdateCtx { + self_x: x, + self_y: y, + self_cell: cur, + board, + delta_time, + seqno_parity, + }); } } } |
