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Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -13,6 +13,10 @@ - Melting a rigidbody (see above) is more complicated, melting metal may shift slightly and reform, in which case it should stay attached, or melt off entirely, it which case it should not stay attached - Optimize renderer to uncap rigidbody count - Lazily load chunk colliders, maybe hash to make upsert cheaper + - Fix bug: RBs never sleep because their chunk never sleeps, so the collider is deleted and added every frame +- Decouple entity position from rigidbody? +- Animation +- Character controller - World serde - UI overlay - Generic reactions table for material pairs |
