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-rw-r--r--src/content/entities/entity_grenade.rs2
-rw-r--r--src/content/materials/liquid.rs2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/content/entities/entity_grenade.rs b/src/content/entities/entity_grenade.rs
index ab7aaa4..c13c239 100644
--- a/src/content/entities/entity_grenade.rs
+++ b/src/content/entities/entity_grenade.rs
@@ -20,7 +20,7 @@ impl EntityBehaviour for GrenadeEntityBehaviour {
update_ctx: &mut EntityUpdateCtx,
ctx: &mut SimCtx,
delta_time: f32,
- ) -> () {
+ ) {
self.fuse -= delta_time;
if self.fuse <= 0.0 {
apply_explosion(
diff --git a/src/content/materials/liquid.rs b/src/content/materials/liquid.rs
index 6c3bdcd..23ba0fe 100644
--- a/src/content/materials/liquid.rs
+++ b/src/content/materials/liquid.rs
@@ -57,7 +57,7 @@ pub fn sim_update(ctx: &mut UpdateCtx) -> PostUpdateAction {
}
}
- return PostUpdateAction::Settle;
+ PostUpdateAction::Settle
// we didn't find a hole, so just move "randomly" on the same surface
// TODO when to settle?