diff options
Diffstat (limited to 'src/renderer/mod.rs')
| -rw-r--r-- | src/renderer/mod.rs | 145 |
1 files changed, 143 insertions, 2 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs index 9bdbe46..7dd1802 100644 --- a/src/renderer/mod.rs +++ b/src/renderer/mod.rs @@ -10,7 +10,11 @@ use crate::{ camera::Camera, config::{CELLS_IN_CHUNK, CHUNK_SIZE}, renderer::ui::draw_egui, - sim::{cell::materials::MaterialId, cell_sim::world::World, rb_sim::RbSimManager}, + sim::{ + cell::materials::MaterialId, + cell_sim::world::World, + rb_sim::{RbSimManager, debug_render::DebugVertex}, + }, }; // TODO derive from shared chunk config @@ -18,6 +22,8 @@ const CHUNK_SLOTS: usize = 11 * 200; const RB_ENTITY_SLOTS: usize = 64; const CELL_SLOTS: usize = CHUNK_SLOTS + RB_ENTITY_SLOTS; +const INITIAL_DEBUG_VERTEX_CAPACITY: usize = 4096; + #[repr(C)] #[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] struct Instance { @@ -38,6 +44,18 @@ fn srgb_to_linear(channel: u8) -> f32 { } } +const DEBUG_VERTEX_ATTRIBUTES: [wgpu::VertexAttribute; 2] = + wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32x4]; + +fn create_debug_vertex_buffer(device: &wgpu::Device, capacity: usize) -> wgpu::Buffer { + device.create_buffer(&wgpu::BufferDescriptor { + label: Some("Debug vertex buffer"), + size: (capacity * size_of::<DebugVertex>()) as u64, + usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + mapped_at_creation: false, + }) +} + pub struct RendererState { window: Arc<Window>, surface: wgpu::Surface<'static>, @@ -59,6 +77,12 @@ pub struct RendererState { cell_buffer: wgpu::Buffer, pixels_bind_group: wgpu::BindGroup, + // physics debug lines + debug_pipeline: wgpu::RenderPipeline, + debug_bind_group: wgpu::BindGroup, + debug_vertex_buffer: wgpu::Buffer, + debug_vertex_capacity: usize, + renderer_rb_entities: FxHashMap<u32, usize>, } @@ -293,6 +317,86 @@ impl RendererState { ], }); + let debug_bind_group_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("Debug bind group layout"), + entries: &[ + // camera uniform + wgpu::BindGroupLayoutEntry { + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, + min_binding_size: None, + }, + binding: 0, + count: None, + visibility: wgpu::ShaderStages::VERTEX, + }, + ], + }); + + let debug_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("Debug bind group"), + layout: &debug_bind_group_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: camera_uniform_buffer.as_entire_binding(), + }], + }); + + let debug_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("Debug shader"), + source: wgpu::ShaderSource::Wgsl(include_str!("../shader/debug.wgsl").into()), + }); + + let debug_pipeline_layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("Debug pipeline layout"), + immediate_size: 0, + bind_group_layouts: &[Some(&debug_bind_group_layout)], + }); + + let debug_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("Debug pipeline"), + layout: Some(&debug_pipeline_layout), + vertex: wgpu::VertexState { + module: &debug_shader, + entry_point: Some("vs_main"), + buffers: &[wgpu::VertexBufferLayout { + array_stride: size_of::<DebugVertex>() as wgpu::BufferAddress, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &DEBUG_VERTEX_ATTRIBUTES, + }], + compilation_options: wgpu::PipelineCompilationOptions::default(), + }, + fragment: Some(wgpu::FragmentState { + module: &debug_shader, + entry_point: Some("fs_main"), + targets: &[Some(wgpu::ColorTargetState { + format: config.format, + blend: Some(wgpu::BlendState::ALPHA_BLENDING), + write_mask: wgpu::ColorWrites::ALL, + })], + compilation_options: wgpu::PipelineCompilationOptions::default(), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::LineList, + strip_index_format: None, + front_face: wgpu::FrontFace::Ccw, + cull_mode: None, + polygon_mode: wgpu::PolygonMode::Fill, + unclipped_depth: false, + conservative: false, + }, + depth_stencil: None, + multisample: wgpu::MultisampleState::default(), + multiview_mask: None, + cache: None, + }); + + let debug_vertex_capacity = INITIAL_DEBUG_VERTEX_CAPACITY; + let debug_vertex_buffer = create_debug_vertex_buffer(&device, debug_vertex_capacity); + RendererState { window, surface, @@ -311,6 +415,11 @@ impl RendererState { cell_buffer, pixels_bind_group, + debug_pipeline, + debug_bind_group, + debug_vertex_buffer, + debug_vertex_capacity, + renderer_rb_entities: FxHashMap::default(), } } @@ -327,7 +436,7 @@ impl RendererState { pub fn render( &mut self, world: &mut World, - rb_sim_manager: &RbSimManager, + rb_sim_manager: &mut RbSimManager, camera: &mut Camera, config: &mut Config, diagnostics: &Diagnostics, @@ -510,6 +619,31 @@ impl RendererState { .write_buffer(&self.instance_buffer, 0, bytemuck::cast_slice(&instances)); } + let debug_vertex_count = if config.debug_render { + puffin::profile_scope!("Build physics debug lines"); + let vertices = rb_sim_manager.debug_render(config.debug_render_mode); + + if vertices.is_empty() { + 0 + } else { + if vertices.len() > self.debug_vertex_capacity { + self.debug_vertex_capacity = vertices.len().next_power_of_two(); + self.debug_vertex_buffer = + create_debug_vertex_buffer(&self.device, self.debug_vertex_capacity); + } + + self.queue.write_buffer( + &self.debug_vertex_buffer, + 0, + bytemuck::cast_slice(vertices), + ); + + vertices.len() as u32 + } + } else { + 0 + }; + { puffin::profile_scope!("Main render pass"); let mut render_pass: wgpu::RenderPass<'_> = @@ -538,6 +672,13 @@ impl RendererState { render_pass.set_pipeline(&self.pixels_pipeline); render_pass.set_bind_group(0, &self.pixels_bind_group, &[]); render_pass.draw(0..4, 0..instances.len() as u32); + + if debug_vertex_count > 0 { + render_pass.set_pipeline(&self.debug_pipeline); + render_pass.set_bind_group(0, &self.debug_bind_group, &[]); + render_pass.set_vertex_buffer(0, self.debug_vertex_buffer.slice(..)); + render_pass.draw(0..debug_vertex_count, 0..1); + } } { |
