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-rw-r--r--src/renderer/mod.rs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs
index b806b13..2deb278 100644
--- a/src/renderer/mod.rs
+++ b/src/renderer/mod.rs
@@ -392,7 +392,7 @@ impl RendererState {
let entity_capacity = 2048;
let instance_buffer = create_instance_buffer(&device, CHUNK_SLOTS + entity_capacity);
- let cell_buffer = create_cell_buffer(&device, entity_capacity + CHUNK_SLOTS );
+ let cell_buffer = create_cell_buffer(&device, entity_capacity + CHUNK_SLOTS);
let instance_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
@@ -920,11 +920,11 @@ impl RendererState {
{
puffin::profile_scope!("Build instances");
- let (xl, xu, yl, yu) = camera.viewport_bounds_world();
+ let (lower, upper) = camera.viewport_bounds_world();
let ((cxl, cyl), _) =
- CellManager::split_game_position(xl.floor() as i32, yl.floor() as i32);
+ CellManager::split_game_position(lower.x.floor() as i32, lower.y.floor() as i32);
let ((cxu, cyu), _) =
- CellManager::split_game_position(xu.floor() as i32, yu.floor() as i32);
+ CellManager::split_game_position(upper.x.floor() as i32, upper.y.floor() as i32);
let half_size = [CHUNK_SIZE as f32 / 2.0, CHUNK_SIZE as f32 / 2.0];
let dims = [CHUNK_SIZE as u32, CHUNK_SIZE as u32];
@@ -985,7 +985,7 @@ impl RendererState {
self.instance_buffer =
create_instance_buffer(&self.device, self.entity_capacity + CHUNK_SLOTS);
self.cell_buffer =
- create_cell_buffer(&self.device, ((CHUNK_SLOTS + self.entity_capacity)));
+ create_cell_buffer(&self.device, CHUNK_SLOTS + self.entity_capacity);
}
self.queue