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-rw-r--r--src/shader.wgsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/shader.wgsl b/src/shader.wgsl
new file mode 100644
index 0000000..e545dac
--- /dev/null
+++ b/src/shader.wgsl
@@ -0,0 +1,25 @@
+@group(0) @binding(0) var tex: texture_2d<f32>;
+
+struct VertexOutput {
+ @builtin(position) clip_position: vec4<f32>,
+ @location(0) uv: vec2<f32>,
+};
+
+@vertex
+fn vs_main(
+ @builtin(vertex_index) i: u32,
+) -> VertexOutput {
+ var out: VertexOutput;
+ let uv = vec2f(f32((i << 1u) & 2u), f32(i & 2u));
+ out.clip_position = vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0);
+ out.uv = uv;
+
+ return out;
+}
+
+@fragment
+fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
+ let dims = vec2f(textureDimensions(tex));
+ return textureLoad(tex, vec2i(in.uv * dims), 0);
+ // return vec4f(0.0, 1.0, 0.0, 1.0);
+} \ No newline at end of file