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-rw-r--r--src/shader/shader.wgsl44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/shader/shader.wgsl b/src/shader/shader.wgsl
new file mode 100644
index 0000000..bd38cf0
--- /dev/null
+++ b/src/shader/shader.wgsl
@@ -0,0 +1,44 @@
+struct ChunkData {
+ origin: vec2<i32>,
+};
+
+var<immediate> chunk: ChunkData;
+
+struct Camera {
+ scale: vec2f,
+ centre: vec2f,
+};
+
+@group(0) @binding(0) var<uniform> camera: Camera;
+@group(1) @binding(0) var tex: texture_2d<f32>;
+
+struct VertexOutput {
+ @builtin(position) clip_position: vec4<f32>,
+ @location(0) uv: vec2<f32>,
+};
+
+@vertex
+fn vs_main(
+ @builtin(vertex_index) i: u32,
+) -> VertexOutput {
+ var out: VertexOutput;
+ // (0,0),(1,0),(0,1),(1,1)
+ let corner = vec2f(f32(i & 1u), f32(i >> 1u));
+
+ // CHUNK_SIZE
+ let world = (vec2f(chunk.origin) + corner) * 128.0;
+ let ndc = (world - camera.centre) * camera.scale;
+
+ out.clip_position = vec4f(ndc, 0.0, 1.0);
+ out.uv = corner;
+
+ return out;
+}
+
+@fragment
+fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
+ // CHUNK_SIZE
+ let dims = vec2f(128.0, 128.0);
+ return textureLoad(tex, vec2i(in.uv * dims), 0);
+ // return vec4f(0.0, 1.0, 0.0, 1.0);
+} \ No newline at end of file