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-rw-r--r--src/sim/cell_sim/overlay.rs50
1 files changed, 0 insertions, 50 deletions
diff --git a/src/sim/cell_sim/overlay.rs b/src/sim/cell_sim/overlay.rs
deleted file mode 100644
index ee494ae..0000000
--- a/src/sim/cell_sim/overlay.rs
+++ /dev/null
@@ -1,50 +0,0 @@
-use crate::{Config, Input, sim::cell_sim::world::World};
-
-pub fn create_compute_combined_overlay_offset(
- world: &World,
- config: &Config,
- input: &Input,
-) -> impl Fn(i32, i32) -> (u8, u8, u8, u8) {
- puffin::profile_function!();
- // TODO fix this move?
- move |pixel_x: i32, pixel_y: i32| {
- // could allow negative offsets too
- let mut offset: (u8, u8, u8, u8) = (0x00, 0x00, 0x00, 0x00);
-
- // // bounds
- // // left
- // let xl = -((board.get_game_width() / 2 + 1) as i32);
- // // right
- // let xu = (board.get_game_width() / 2 + 1) as i32;
- // // bottom
- // let yl = -((board.get_game_height() / 2 + 1) as i32);
- // // top
- // let yu = (board.get_game_height() / 2 + 1) as i32;
-
- // if ((pixel_x == xl || pixel_x == xu) && (pixel_y <= yu && pixel_y >= yl))
- // || (pixel_y == yl || pixel_y == yu) && (pixel_x <= xu && pixel_x >= xl)
- // {
- // offset.0 = offset.0.saturating_add(0xFF);
- // offset.1 = offset.1.saturating_add(0xFF);
- // offset.2 = offset.2.saturating_add(0xFF);
- // }
-
- // // grid
- // if pixel_x % 30 == 0 || pixel_y % 30 == 0 {
- // offset.0 = offset.0.saturating_add(0x10);
- // offset.1 = offset.1.saturating_add(0x10);
- // offset.2 = offset.2.saturating_add(0x10);
- // }
-
- // // brush/selection
- // if input.last_mouse_pos_on_board.is_some_and(|p| {
- // ((pixel_x - p.0).pow(2) + (pixel_y - p.1).pow(2)) < (config.brush_radius as i32).pow(2)
- // }) {
- // offset.0 = offset.0.saturating_add(0x82);
- // offset.1 = offset.1.saturating_add(0xA1);
- // offset.2 = offset.2.saturating_add(0xAD);
- // }
-
- return offset;
- }
-}