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-rw-r--r--src/sim/lib/force.rs1
-rw-r--r--src/sim/sim_manager/utils.rs2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/sim/lib/force.rs b/src/sim/lib/force.rs
index c6cfaf0..d461589 100644
--- a/src/sim/lib/force.rs
+++ b/src/sim/lib/force.rs
@@ -98,6 +98,7 @@ pub fn apply_explosion(
}
// TODO profile packing entity ID into cells?
+// TODO sink power in a radius around the impact
// might improve performance by a lot if we don't have to raycast for hit entities
pub fn apply_bullet(ctx: &mut SimCtx, from: Vec2, to: Vec2, power: u32) {
let dda = AwDda::new(from, to);
diff --git a/src/sim/sim_manager/utils.rs b/src/sim/sim_manager/utils.rs
index 38f503a..75ef71d 100644
--- a/src/sim/sim_manager/utils.rs
+++ b/src/sim/sim_manager/utils.rs
@@ -145,7 +145,7 @@ pub fn read_back_entities_from_world(
// first check if the entity has been partitioned
let components = compute_components(&ec.cells, ec.size.x, ec.size.y);
if components.len() == 0 {
- panic!("The entity was completely destroyed?")
+ sim.destroy_entity(entity_id);
} else if components.len() == 1 {
// the entity's cells were changed, but not partitioned
puffin::profile_scope!("Recompute collider");