| Age | Commit message (Expand) | Author |
| 2026-08-31 | cleanupkai/herringbone | Kai Stevenson |
| 2026-08-30 | wip biome abstraction | Kai Stevenson |
| 2026-08-30 | working with tilesets | Kai Stevenson |
| 2026-08-30 | dirt, stone | Kai Stevenson |
| 2026-08-29 | generating wood caves | Kai Stevenson |
| 2026-08-27 | wizard | Kai Stevenson |
| 2026-08-27 | chair, performance improvement | Kai Stevenson |
| 2026-08-26 | sprite loader | Kai Stevenson |
| 2026-08-25 | vfx pipeline | Kai Stevenson |
| 2026-08-24 | fixes for small entities | Kai Stevenson |
| 2026-08-23 | entity partitioning | Kai Stevenson |
| 2026-08-23 | profiling, tweaks | Kai Stevenson |
| 2026-08-23 | bullet emitter | Kai Stevenson |
| 2026-08-23 | input manager | Kai Stevenson |
| 2026-08-23 | entityID newtype | Kai Stevenson |
| 2026-08-23 | explosions affect rigidbodies, use "world" for rapier | Kai Stevenson |
| 2026-08-23 | refactor out content | Kai Stevenson |
| 2026-08-22 | entity behavour, grenades | Kai Stevenson |
| 2026-08-22 | refactor entities | Kai Stevenson |
| 2026-08-22 | sim manager refactor | Kai Stevenson |
| 2026-08-22 | fixes and refactors | Kai Stevenson |
| 2026-08-22 | better explosions | Kai Stevenson |
| 2026-08-21 | explosions | Kai Stevenson |
| 2026-08-20 | particles | Kai Stevenson |
| 2026-08-19 | right click to delete | Kai Stevenson |
| 2026-08-18 | optimize chunk wakes | Kai Stevenson |
| 2026-08-18 | optimize with settlement counter | Kai Stevenson |
| 2026-08-18 | marching rigid bodies | Kai Stevenson |
| 2026-08-18 | automatic chunk marching | Kai Stevenson |
| 2026-08-18 | MVP of marching squares | Kai Stevenson |
| 2026-08-17 | debug physics | Kai Stevenson |
| 2026-08-17 | refactor/UX | Kai Stevenson |
| 2026-08-16 | trivial placement | Kai Stevenson |
| 2026-08-16 | add test, fix scaling | Kai Stevenson |
| 2026-08-16 | fix stutterkai/rigid-bodies | Kai Stevenson |
| 2026-08-16 | wip | Kai Stevenson |
| 2026-08-16 | lint | Kai Stevenson |
| 2026-08-16 | small refactor to update loops and timing | Kai Stevenson |
| 2026-08-15 | fire, optimize viewport rendering | Kai Stevenson |
| 2026-08-15 | factor code out of main, optimizations | Kai Stevenson |
| 2026-08-15 | working, performance is badkai/native-wgpu | Kai Stevenson |
| 2026-08-15 | wip, working with native resolution | Kai Stevenson |
| 2026-08-15 | wip | Kai Stevenson |
| 2026-08-14 | pixel pipeline working | Kai Stevenson |
| 2026-08-13 | parallelization | Kai Stevenson |
| 2026-08-13 | big refactor for board | Kai Stevenson |
| 2026-08-11 | physics for sand and water | Kai Stevenson |
| 2026-08-09 | drawing | Kai Stevenson |
| 2026-08-08 | rendering working with egui | Kai Stevenson |