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path: root/src/main.rs
AgeCommit message (Collapse)Author
12 daysadd playerKai Stevenson
12 daysrefactor cameraKai Stevenson
13 dayscharacter controllerKai Stevenson
13 dayslintKai Stevenson
2026-08-31remove ms, use noise + lerpKai Stevenson
2026-08-31cleanupkai/herringboneKai Stevenson
2026-08-30wip biome abstractionKai Stevenson
2026-08-30working with tilesetsKai Stevenson
2026-08-30dirt, stoneKai Stevenson
2026-08-29generating wood cavesKai Stevenson
2026-08-27wizardKai Stevenson
2026-08-27chair, performance improvementKai Stevenson
2026-08-26sprite loaderKai Stevenson
2026-08-25vfx pipelineKai Stevenson
2026-08-24fixes for small entitiesKai Stevenson
2026-08-23entity partitioningKai Stevenson
2026-08-23profiling, tweaksKai Stevenson
2026-08-23bullet emitterKai Stevenson
2026-08-23input managerKai Stevenson
2026-08-23entityID newtypeKai Stevenson
2026-08-23explosions affect rigidbodies, use "world" for rapierKai Stevenson
2026-08-23refactor out contentKai Stevenson
2026-08-22entity behavour, grenadesKai Stevenson
2026-08-22refactor entitiesKai Stevenson
2026-08-22sim manager refactorKai Stevenson
2026-08-22fixes and refactorsKai Stevenson
2026-08-22better explosionsKai Stevenson
2026-08-21explosionsKai Stevenson
2026-08-20particlesKai Stevenson
2026-08-19right click to deleteKai Stevenson
2026-08-18optimize chunk wakesKai Stevenson
2026-08-18optimize with settlement counterKai Stevenson
2026-08-18marching rigid bodiesKai Stevenson
2026-08-18automatic chunk marchingKai Stevenson
2026-08-18MVP of marching squaresKai Stevenson
2026-08-17debug physicsKai Stevenson
2026-08-17refactor/UXKai Stevenson
2026-08-16trivial placementKai Stevenson
2026-08-16add test, fix scalingKai Stevenson
2026-08-16fix stutterkai/rigid-bodiesKai Stevenson
2026-08-16wipKai Stevenson
2026-08-16lintKai Stevenson
2026-08-16small refactor to update loops and timingKai Stevenson
2026-08-15fire, optimize viewport renderingKai Stevenson
2026-08-15factor code out of main, optimizationsKai Stevenson
2026-08-15working, performance is badkai/native-wgpuKai Stevenson
2026-08-15wip, working with native resolutionKai Stevenson
2026-08-15wipKai Stevenson
2026-08-14pixel pipeline workingKai Stevenson
2026-08-13parallelizationKai Stevenson