| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-08-22 | sim manager refactor | Kai Stevenson | |
| 2026-08-22 | fixes and refactors | Kai Stevenson | |
| 2026-08-22 | refactor dda | Kai Stevenson | |
| 2026-08-22 | fix incorrectly sleeping chunks | Kai Stevenson | |
| 2026-08-22 | better explosions | Kai Stevenson | |
| 2026-08-21 | explosions | Kai Stevenson | |
| 2026-08-20 | particles | Kai Stevenson | |
| 2026-08-19 | update entity colliders? | Kai Stevenson | |
| 2026-08-18 | optimize chunk wakes | Kai Stevenson | |
| 2026-08-18 | fix parity for sand | Kai Stevenson | |
| 2026-08-18 | optimize with settlement counter | Kai Stevenson | |
| 2026-08-18 | marching rigid bodies | Kai Stevenson | |
| 2026-08-18 | automatic chunk marching | Kai Stevenson | |
| 2026-08-18 | MVP of marching squares | Kai Stevenson | |
| 2026-08-17 | debug physics | Kai Stevenson | |
| 2026-08-17 | refactor/UX | Kai Stevenson | |
| 2026-08-16 | trivial placement | Kai Stevenson | |
| 2026-08-16 | add test, fix scaling | Kai Stevenson | |
| 2026-08-16 | instance buffer, rotation | Kai Stevenson | |
| 2026-08-16 | wip | Kai Stevenson | |
| 2026-08-16 | wip | Kai Stevenson | |
| 2026-08-16 | lint | Kai Stevenson | |
| 2026-08-16 | fire changes + smoke | Kai Stevenson | |
| 2026-08-15 | fire, optimize viewport rendering | Kai Stevenson | |
| 2026-08-15 | factor code out of main, optimizations | Kai Stevenson | |
| 2026-08-15 | wip, working with native resolution | Kai Stevenson | |
| 2026-08-14 | pixel pipeline working | Kai Stevenson | |
| 2026-08-13 | add gas | Kai Stevenson | |
| 2026-08-13 | parallelization | Kai Stevenson | |
| 2026-08-13 | big refactor for board | Kai Stevenson | |
| 2026-08-11 | refactor sim loop | Kai Stevenson | |
| 2026-08-11 | physics for sand and water | Kai Stevenson | |
| 2026-08-09 | drawing | Kai Stevenson | |
