From e1724b9af036c70fcce8fa249f62bf9807d29b6b Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Mon, 24 Aug 2026 20:40:15 -0700 Subject: update README --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index ca85936..7e72daf 100644 --- a/README.md +++ b/README.md @@ -2,18 +2,17 @@ # TODO: -- Check for partitioning rigidbodies -- Add tools: laser, gun, blower - Add player character + - Add tools: laser, gun, blower - Rethink fire - Should we have temperature field for all cells? - - Could use this to have metal melt, sand turn to glass - - Looks nice for laser effects + - Could use this to have metal melt, sand turn to glass + - Looks nice for laser effects - Should burning wood behave differently than burning oil? - Handle `entity` flag correctly - - Turning a rigidbody into sand should unset all of its flags and kill the body - Melting a rigidbody (see above) is more complicated, melting metal may shift slightly and reform, in which case it should stay attached, or melt off entirely, it which case it should not stay attached - Optimize renderer to uncap rigidbody count - Lazily load chunk colliders, maybe hash to make upsert cheaper - World serde - UI overlay +- Generic reactions table for material pairs -- cgit v1.3.1