From 5f137b41ebeadfca3907221713f85f2c9fe431bf Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Sun, 23 Aug 2026 11:25:20 -0700 Subject: entityID newtype --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 23d529b..ca85936 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,6 @@ # TODO: -- Add particles - Check for partitioning rigidbodies - Add tools: laser, gun, blower - Add player character @@ -11,7 +10,7 @@ - Could use this to have metal melt, sand turn to glass - Looks nice for laser effects - Should burning wood behave differently than burning oil? -- Handle `rb` flag correctly +- Handle `entity` flag correctly - Turning a rigidbody into sand should unset all of its flags and kill the body - Melting a rigidbody (see above) is more complicated, melting metal may shift slightly and reform, in which case it should stay attached, or melt off entirely, it which case it should not stay attached - Optimize renderer to uncap rigidbody count -- cgit v1.3.1