From 80824a8b69b70e6e40577e4f0236c28c4ad5c15b Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Sun, 23 Aug 2026 02:48:43 -0700 Subject: explosions affect rigidbodies, use "world" for rapier --- src/content/entities/entity_cube.rs | 2 +- src/content/entities/entity_grenade.rs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/content/entities') diff --git a/src/content/entities/entity_cube.rs b/src/content/entities/entity_cube.rs index fb5bbd0..dbbd93e 100644 --- a/src/content/entities/entity_cube.rs +++ b/src/content/entities/entity_cube.rs @@ -3,7 +3,7 @@ use glam::{IVec2, Vec2}; use crate::{ content::materials::MaterialId, sim::{ - cell::cell::Cell, + cell::Cell, entity::{EntityCells, EntityDef}, }, }; diff --git a/src/content/entities/entity_grenade.rs b/src/content/entities/entity_grenade.rs index f6c82e8..5c180b4 100644 --- a/src/content/entities/entity_grenade.rs +++ b/src/content/entities/entity_grenade.rs @@ -3,7 +3,7 @@ use glam::{IVec2, Vec2}; use crate::{ content::materials::MaterialId, sim::{ - cell::cell::Cell, + cell::Cell, entity::{EntityBehaviour, EntityCells, EntityDef, EntityUpdateCtx}, lib::force::apply_explosion, sim_manager::SimCtx, -- cgit v1.3.1