From 43cae9ac71f2d6933ba3ea25641585bb88ae60ad Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Sat, 15 Aug 2026 17:59:17 -0700 Subject: working, performance is bad --- src/shader.wgsl | 29 ++++++++++++++++++++++++----- 1 file changed, 24 insertions(+), 5 deletions(-) (limited to 'src/shader.wgsl') diff --git a/src/shader.wgsl b/src/shader.wgsl index e545dac..6adcda8 100644 --- a/src/shader.wgsl +++ b/src/shader.wgsl @@ -1,4 +1,16 @@ -@group(0) @binding(0) var tex: texture_2d; +struct ChunkData { + origin: vec2, +}; + +var chunk: ChunkData; + +struct Camera { + scale: vec2f, + centre: vec2f, +}; + +@group(0) @binding(0) var camera: Camera; +@group(1) @binding(0) var tex: texture_2d; struct VertexOutput { @builtin(position) clip_position: vec4, @@ -10,16 +22,23 @@ fn vs_main( @builtin(vertex_index) i: u32, ) -> VertexOutput { var out: VertexOutput; - let uv = vec2f(f32((i << 1u) & 2u), f32(i & 2u)); - out.clip_position = vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0); - out.uv = uv; + // (0,0),(1,0),(0,1),(1,1) + let corner = vec2f(f32(i & 1u), f32(i >> 1u)); + + // CHUNK_SIZE + let world = (vec2f(chunk.origin) + corner) * 32.0; + let ndc = (world - camera.centre) * camera.scale; + + out.clip_position = vec4f(ndc, 0.0, 1.0); + out.uv = corner; return out; } @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4 { - let dims = vec2f(textureDimensions(tex)); + // CHUNK_SIZE + let dims = vec2f(32.0, 32.0); return textureLoad(tex, vec2i(in.uv * dims), 0); // return vec4f(0.0, 1.0, 0.0, 1.0); } \ No newline at end of file -- cgit v1.3.1