From 054c967e4a06bbbf79359bae701e1b467625839c Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Wed, 9 Sep 2026 22:29:14 -0700 Subject: lighting --- src/shader/instance.wgsl | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) (limited to 'src/shader/instance.wgsl') diff --git a/src/shader/instance.wgsl b/src/shader/instance.wgsl index a549801..4b921ab 100644 --- a/src/shader/instance.wgsl +++ b/src/shader/instance.wgsl @@ -1,8 +1,16 @@ +const AMBIENT_LIGHT = vec4f(0.4, 0.4, 0.4, 1.0); +const LIGHT_RESOLUTION = 1.0; + struct Camera { scale: vec2f, centre: vec2f, }; +struct Lighting { + origin: vec2f, + _padding: vec2f, +}; + struct Instance { centre: vec2f, cos_sin: vec2f, @@ -15,6 +23,9 @@ struct Instance { @group(0) @binding(1) var palette: array; @group(0) @binding(2) var instances: array; @group(0) @binding(3) var cells: array; +@group(0) @binding(4) var lighting: texture_2d_array; +@group(0) @binding(5) var light_sampler: sampler; +@group(0) @binding(6) var light_params: Lighting; struct VertexOutput { @builtin(position) clip_position: vec4f, @@ -67,5 +78,14 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4f { discard; } - return palette[material]; + var total = vec3f(0.0); + let light_dims = vec2f(textureDimensions(lighting)); + let light_texel = (in.world - light_params.origin) * LIGHT_RESOLUTION; + let light_uv = light_texel / light_dims; + for (var d = 0u; d < 4u; d++) { + total += textureSample(lighting, light_sampler, light_uv, d).rgb; + } + let light = vec4f(total.r, total.g, total.b, 1.0); + + return palette[material] * (light + AMBIENT_LIGHT); } -- cgit v1.3.1