From 533da47f2cc03a8b60a7c6c0bb5a938a7e523a03 Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Thu, 20 Aug 2026 23:20:21 -0700 Subject: particles --- src/shader/particle.wgsl | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/shader/particle.wgsl (limited to 'src/shader/particle.wgsl') diff --git a/src/shader/particle.wgsl b/src/shader/particle.wgsl new file mode 100644 index 0000000..704cfbe --- /dev/null +++ b/src/shader/particle.wgsl @@ -0,0 +1,46 @@ +struct Camera { + scale: vec2f, + centre: vec2f, +}; + +struct Particle { + position: vec2f, + data: u32, +}; + +@group(0) @binding(0) var camera: Camera; +@group(0) @binding(1) var palette: array; +@group(0) @binding(2) var particles: array; + +struct VertexOutput { + @builtin(position) clip_position: vec4, + @location(0) world: vec2, + @location(1) @interpolate(flat) instance: u32, +}; + +@vertex +fn vs_main( + @builtin(vertex_index) i: u32, + @builtin(instance_index) n: u32, +) -> VertexOutput { + let particle = particles[n]; + + // (0,0),(1,0),(0,1),(1,1) + let corner = vec2(f32(i & 1u), f32((i >> 1u) & 1u)); + let world = particle.position + corner; + + var out: VertexOutput; + out.clip_position = vec4f((world - camera.centre) * camera.scale, 0.0, 1.0); + out.world = world; + out.instance = n; + + return out; +} + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4 { + let particle = particles[in.instance]; + // TODO can pack more in here and shift + let c = palette[particle.data]; + return c; +} -- cgit v1.3.1