From 05135beb87bbf0edace544b80ba40e327d9a89ac Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Sat, 15 Aug 2026 20:44:10 -0700 Subject: factor code out of main, optimizations --- src/shader/shader.wgsl | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 src/shader/shader.wgsl (limited to 'src/shader') diff --git a/src/shader/shader.wgsl b/src/shader/shader.wgsl new file mode 100644 index 0000000..bd38cf0 --- /dev/null +++ b/src/shader/shader.wgsl @@ -0,0 +1,44 @@ +struct ChunkData { + origin: vec2, +}; + +var chunk: ChunkData; + +struct Camera { + scale: vec2f, + centre: vec2f, +}; + +@group(0) @binding(0) var camera: Camera; +@group(1) @binding(0) var tex: texture_2d; + +struct VertexOutput { + @builtin(position) clip_position: vec4, + @location(0) uv: vec2, +}; + +@vertex +fn vs_main( + @builtin(vertex_index) i: u32, +) -> VertexOutput { + var out: VertexOutput; + // (0,0),(1,0),(0,1),(1,1) + let corner = vec2f(f32(i & 1u), f32(i >> 1u)); + + // CHUNK_SIZE + let world = (vec2f(chunk.origin) + corner) * 128.0; + let ndc = (world - camera.centre) * camera.scale; + + out.clip_position = vec4f(ndc, 0.0, 1.0); + out.uv = corner; + + return out; +} + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4 { + // CHUNK_SIZE + let dims = vec2f(128.0, 128.0); + return textureLoad(tex, vec2i(in.uv * dims), 0); + // return vec4f(0.0, 1.0, 0.0, 1.0); +} \ No newline at end of file -- cgit v1.3.1