From 1a515237afb7ad09353a65f5fbc6e98a7c29ce8e Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Sat, 22 Aug 2026 15:00:35 -0700 Subject: sim manager refactor --- src/sim/sim_manager/utils.rs | 62 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 src/sim/sim_manager/utils.rs (limited to 'src/sim/sim_manager/utils.rs') diff --git a/src/sim/sim_manager/utils.rs b/src/sim/sim_manager/utils.rs new file mode 100644 index 0000000..b636186 --- /dev/null +++ b/src/sim/sim_manager/utils.rs @@ -0,0 +1,62 @@ +use crate::sim::{cell::materials::MaterialId, sim_manager::SimManager}; + +pub fn write_rb_entity_to_world( + sim: &mut SimManager, + rb_entity_id: u32, + // make sure these cells will be simulated + seqno: u64, + // (entity_x, entity_y, cell_x, cell_y) +) -> Vec<(u8, u8, i32, i32)> { + let mut cells_written: Vec<(u8, u8, i32, i32)> = Vec::new(); + if let Some(rb_entity) = sim.rb_manager.rb_entities.get(&rb_entity_id) + && let Some((rb_x, rb_y, cos, sin)) = sim.rb_manager.get_rb_entity_transform(rb_entity_id) + { + let (half_size_x, half_size_y) = + (rb_entity.width as f32 / 2.0, rb_entity.height as f32 / 2.0); + // half-extent of the rotated grid's axis-aligned bounding box, plus a cell of margin + let (radius_x, radius_y) = ( + half_size_x * (cos.abs() + sin.abs()) + 1.0, + half_size_y * (cos.abs() + sin.abs()) + 1.0, + ); + + let world_xl = (rb_x - radius_x).floor() as i32; + let world_xu = (rb_x + radius_x).ceil() as i32; + let world_yl = (rb_y - radius_y).floor() as i32; + let world_yu = (rb_y + radius_y).ceil() as i32; + + for world_x in world_xl..=world_xu { + for world_y in world_yl..=world_yu { + if let Some(cur_world_cell) = sim + .cell_manager + .get_cell_from_game_position(world_x, world_y) + && cur_world_cell.material == MaterialId::Void + { + // same as shader + let d = (world_x as f32 + 0.5 - rb_x, world_y as f32 + 0.5 - rb_y); + let q = (d.0.floor() + 0.5, d.1.floor() + 0.5); + let (lx, ly) = ( + (q.0 * cos + q.1 * sin + half_size_x).floor() as i32, + (-q.0 * sin + q.1 * cos + half_size_y).floor() as i32, + ); + + if lx < 0 || ly < 0 || lx >= rb_entity.width || ly >= rb_entity.height { + continue; + } + + let mut cell = rb_entity.get_cell_at_local_position(lx as u8, ly as u8); + if cell.material == MaterialId::Void { + continue; + } + + cell.match_parity(seqno); + + // TODO: OPTIMIZE!! + sim.cell_manager + .set_cell_from_game_position(world_x, world_y, cell, false); + cells_written.push((lx as u8, ly as u8, world_x, world_y)); + } + } + } + } + cells_written +} -- cgit v1.3.1