pub const WINDOW_TITLE: &str = "pxs"; pub const CHUNK_SIZE: i32 = 128; pub const CELLS_IN_CHUNK: usize = (CHUNK_SIZE * CHUNK_SIZE) as usize; pub const CAMERA_MOVEMENT_SPEED: f32 = 2400.0; pub const SIM_FPS: u32 = 120; // pub const SIM_DELTA_TIME: f32 = 1.0 / SIM_FPS as f32; pub const PHYSICS_FPS: u32 = 60; pub const PHYSICS_DELTA_TIME: f32 = 1.0 / PHYSICS_FPS as f32; pub const CELLS_TO_METRES: f32 = 20.0; // 10x10 square of steel = 0.5m^2 = 150kg with density 150 pub const MASS_SCALING: f32 = 1.0 / 200.0; pub const SETTLED_THRESOHLD: u8 = 7; // any entity with fewer cells than this will be turned to particles pub const MIN_ENTITY_CELLS: usize = 9; pub const TILESET_SCALING: i32 = 8;