use crate::{ config::{CELLS_IN_CHUNK, CHUNK_SIZE}, sim::cell::cell::Cell, }; pub struct Chunk { pub cells: Box<[Cell; CELLS_IN_CHUNK]>, pub sleeping: bool, pub needs_texture_update: bool, } impl Chunk { #[inline] pub fn get_cell_at_local_position(&self, x: u8, y: u8) -> Cell { self.cells[x as usize + y as usize * CHUNK_SIZE as usize] } #[inline] pub fn set_cell_at_local_position(&mut self, x: u8, y: u8, cell: Cell) { self.cells[x as usize + y as usize * CHUNK_SIZE as usize] = cell; } pub fn void() -> Self { Chunk { cells: Box::new([Cell::void(); CELLS_IN_CHUNK]), sleeping: true, needs_texture_update: true, } } }