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# Pixel physics simulation
# TODO:
- Check for partitioning rigidbodies
- Add tools: laser, gun, blower
- Add player character
- Rethink fire
- Should we have temperature field for all cells?
- Could use this to have metal melt, sand turn to glass
- Looks nice for laser effects
- Should burning wood behave differently than burning oil?
- Handle `entity` flag correctly
- Turning a rigidbody into sand should unset all of its flags and kill the body
- Melting a rigidbody (see above) is more complicated, melting metal may shift slightly and reform, in which case it should stay attached, or melt off entirely, it which case it should not stay attached
- Optimize renderer to uncap rigidbody count
- Lazily load chunk colliders, maybe hash to make upsert cheaper
- World serde
- UI overlay
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