summaryrefslogtreecommitdiff
path: root/src/camera.rs
blob: 13c5ec9a85f6318d8aab4c3f91f4af301aefbbf4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
use crate::{Input, config::CAMERA_MOVEMENT_SPEED};

#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct CameraUniform {
    pub scale: [f32; 2],
    pub centre: [f32; 2],
}

pub struct Camera {
    pub zoom: f32,
    pub centre: (f32, f32),
    screen_size: (i32, i32),
}

impl Camera {
    fn scale(&self) -> (f32, f32) {
        let half_w = self.zoom * self.screen_size.0 as f32 / 2.0;
        let half_h = self.zoom * self.screen_size.1 as f32 / 2.0;
        (1.0 / half_w, -1.0 / half_h)
    }

    // xl, xu, yl, yu
    pub fn viewport_bounds_world(&self) -> (f32, f32, f32, f32) {
        let (xl, yl) = self.screen_position_to_world(0.0, 0.0);
        let (xu, yu) =
            self.screen_position_to_world(self.screen_size.0 as f32, self.screen_size.1 as f32);
        (xl, xu, yl, yu)
    }

    pub fn handle_camera_input(&mut self, input: &Input, delta_time: f32) {
        // wasd movement
        let x: f32 = if input.is_left_pressed {
            -1.0
        } else if input.is_right_pressed {
            1.0
        } else {
            0.0
        };
        let y: f32 = if input.is_down_pressed {
            1.0
        } else if input.is_up_pressed {
            -1.0
        } else {
            0.0
        };

        if x == 0.0 && y == 0.0 {
            return;
        }

        let magnitude = (x.powi(2) + y.powi(2)).sqrt();
        let adjusted_x = x / magnitude * self.zoom * CAMERA_MOVEMENT_SPEED * delta_time;
        let adjusted_y = y / magnitude * self.zoom * CAMERA_MOVEMENT_SPEED * delta_time;

        self.centre.0 += adjusted_x;
        self.centre.1 += adjusted_y;
    }

    pub fn screen_position_to_world(&self, x: f32, y: f32) -> (f32, f32) {
        let (scale_x, scale_y) = self.scale();

        let ndc_x = x / self.screen_size.0 as f32 * 2.0 - 1.0;
        let world_x = ndc_x / scale_x + self.centre.0;
        let ndc_y = y / self.screen_size.1 as f32 * 2.0 - 1.0;
        let world_y = ndc_y / -scale_y + self.centre.1;

        (world_x, world_y)
    }

    pub fn to_uniform(&self) -> CameraUniform {
        let (scale_x, scale_y) = self.scale();
        CameraUniform {
            scale: [scale_x, scale_y],
            centre: [self.centre.0, self.centre.1],
        }
    }

    pub fn resize(&mut self, screen_size: (i32, i32)) {
        self.screen_size = screen_size;
    }

    pub fn new(screen_size: (i32, i32)) -> Self {
        Camera {
            zoom: 0.15,
            centre: (0.0, 0.0),
            screen_size,
        }
    }
}