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path: root/src/content/materials/fire.rs
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use rand::RngExt;

use crate::{
    content::materials::MaterialId,
    sim::{
        cell::Cell,
        cell_manager::sim::{PostUpdateAction, UpdateCtx},
    },
};

pub trait FireCtxView {
    fn get_ticks_lived(&self, x: i32, y: i32) -> u16;
    fn set_ticks_lived(&mut self, x: i32, y: i32, ticks: u16) -> ();
}

impl FireCtxView for UpdateCtx<'_, '_, '_> {
    fn get_ticks_lived(&self, x: i32, y: i32) -> u16 {
        self.get_cell_data(x, y).unwrap_or(0)
    }
    fn set_ticks_lived(&mut self, x: i32, y: i32, ticks: u16) {
        self.set_cell_data(x, y, ticks);
    }
}

pub trait FireCellView {
    fn is_flammable(self) -> bool;
}

impl FireCellView for Cell {
    // this could be a property of the material def, I think it's better here for now
    fn is_flammable(self) -> bool {
        [MaterialId::Wood].contains(&self.material)
    }
}

// TODO optimize number of rng calls?
// TODO wtf is fire
#[inline]
pub fn sim_update(ctx: &mut UpdateCtx) -> PostUpdateAction {
    let ticks_lived = ctx.get_ticks_lived(0, 0);
    // 2 seconds
    if ticks_lived > 240 {
        // we have a chance to live longer--roughly ?% chance of living an extra second
        if ctx.rng.random_range(0.0..1.0) > 0.9 {
            // kill ourselves, with a chance to turn into ash
            ctx.set_cell(0, 0, Cell::void());
            // the updater should take no action since we already killed ourselves
            return PostUpdateAction::None;
        }
    }

    // at an average of 4 times per lifespan, try to spread
    // 1/60 * 240 = 4
    if ctx.rng.random_range(0.0..1.0) > (59.0 / 60.0) {
        let (dx, dy) = (ctx.rng.random_range(-1..=1), ctx.rng.random_range(-1..=1));
        if let Some(target) = ctx.get_cell(dx, dy)
            && target.is_flammable()
        {
            ctx.set_cell(dx, dy, Cell::from_material(MaterialId::Fire));
        }
    }

    // 8 times in our lifespan, emit smoke
    if ticks_lived.is_multiple_of(30)
        && let Some(target) = ctx.get_cell(0, -1)
        && target.material == MaterialId::Void
    {
        for (dx, dy) in [
            (0, -1),
            (1 - ctx.seqno_parity as i32 * 2, 0),
            (-1 + ctx.seqno_parity as i32 * 2, 0),
            (0, 1),
        ] {
            if let Some(target) = ctx.get_cell(dx, dy)
                && target.material == MaterialId::Void
            {
                ctx.set_cell(dx, dy, Cell::from_material(MaterialId::Smoke));
                break;
            }
        }
    }

    ctx.set_ticks_lived(0, 0, ticks_lived + 1);
    // apply our new lifespan
    PostUpdateAction::Apply
}