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use crate::sim::materials::MaterialId;

#[derive(Clone, Copy)]
pub struct Cell {
    pub material: MaterialId,
    pub flags: u8,
    pub data: u16,
}

impl Cell {
    const FLAG_PARITY: u8 = 0b0000_0001;

    #[inline]
    pub fn parity(self) -> u8 {
        self.flags & Self::FLAG_PARITY
    }
    #[inline]
    pub fn flip_parity(&mut self) {
        self.flags ^= Self::FLAG_PARITY;
    }
}

impl Cell {
    pub fn void() -> Cell {
        Cell {
            material: MaterialId::Void,
            flags: 0,
            data: 0,
        }
    }
    pub fn from_material(material: MaterialId) -> Cell {
        Cell {
            material,
            flags: 0,
            data: 0,
        }
    }
}