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use rand::RngExt;
use crate::sim::{cell::Cell, materials::MaterialId, sim::UpdateCtx};
#[inline]
pub fn sim_update(ctx: &mut UpdateCtx) {
// only allow upward movement some of the time to limit movement speed
if ctx.rng.random_range(0.0..1.0) > 0.8 {
if ctx.candidates_swap(&[(0, -1)]) {
return;
}
}
// same for each horizontal direction
if ctx.rng.random_range(0.0..1.0) > 0.8 {
if ctx.candidates_swap(&[(1 - ctx.seqno_parity as i32 * 2, 0)]) {
return;
}
}
if ctx.rng.random_range(0.0..1.0) > 0.8 {
if ctx.candidates_swap(&[(-1 + ctx.seqno_parity as i32 * 2, 0)]) {
return;
}
}
}
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