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|
pub mod debug_ops;
pub mod debug_render;
pub mod rb_entity;
use fxhash::FxHashMap;
use glam::Vec2;
use rapier2d::{dynamics, geometry, glamx::vec2, prelude};
use crate::{
config::{CHUNK_SIZE, PHYSICS_DELTA_TIME, PIXELS_TO_METRES},
sim::{
cell::cell::Cell,
cell_sim::chunk::Chunk,
lib::marching_squares::{Marchable, marching_squares_vertex_trace},
rb_sim::{
debug_render::{DebugLineBuffer, DebugVertex},
rb_entity::RbEntity,
},
},
};
pub use rapier2d::pipeline::DebugRenderMode;
pub struct PhysicsManager {
rigid_body_set: prelude::RigidBodySet,
collider_set: prelude::ColliderSet,
physics_pipeline: prelude::PhysicsPipeline,
integration_parameters: prelude::IntegrationParameters,
island_manager: prelude::IslandManager,
broad_phase: prelude::DefaultBroadPhase,
narrow_phase: prelude::NarrowPhase,
impulse_joint_set: prelude::ImpulseJointSet,
multibody_joint_set: prelude::MultibodyJointSet,
ccd_solver: prelude::CCDSolver,
debug_render_pipeline: prelude::DebugRenderPipeline,
}
impl PhysicsManager {
pub fn new() -> Self {
PhysicsManager {
rigid_body_set: prelude::RigidBodySet::new(),
collider_set: prelude::ColliderSet::new(),
physics_pipeline: prelude::PhysicsPipeline::new(),
integration_parameters: prelude::IntegrationParameters {
// 20 pixels <-> 1 meter
length_unit: PIXELS_TO_METRES,
dt: PHYSICS_DELTA_TIME,
..prelude::IntegrationParameters::default()
},
island_manager: prelude::IslandManager::new(),
broad_phase: prelude::DefaultBroadPhase::new(),
narrow_phase: prelude::NarrowPhase::new(),
impulse_joint_set: prelude::ImpulseJointSet::new(),
multibody_joint_set: prelude::MultibodyJointSet::new(),
ccd_solver: prelude::CCDSolver::new(),
debug_render_pipeline: prelude::DebugRenderPipeline::new(
prelude::DebugRenderStyle {
sleep_color_multiplier: [1.0; 4],
sleep_eligible_color_multiplier: [1.0; 4],
..prelude::DebugRenderStyle::default()
},
prelude::DebugRenderMode::default(),
),
}
}
}
pub struct RbSimManager {
chunk_colliders: FxHashMap<(i32, i32), geometry::ColliderHandle>,
pub rb_entities: FxHashMap<u32, RbEntity>,
physics_manager: PhysicsManager,
next_id: u32,
debug_line_buffer: DebugLineBuffer,
}
impl RbSimManager {
pub fn rb_tick(&mut self, delta_time: f32) {
let gravity = vec2(0.0, 9.81);
self.physics_manager.physics_pipeline.step(
gravity,
&self.physics_manager.integration_parameters,
&mut self.physics_manager.island_manager,
&mut self.physics_manager.broad_phase,
&mut self.physics_manager.narrow_phase,
&mut self.physics_manager.rigid_body_set,
&mut self.physics_manager.collider_set,
&mut self.physics_manager.impulse_joint_set,
&mut self.physics_manager.multibody_joint_set,
&mut self.physics_manager.ccd_solver,
&(),
&(),
);
}
pub fn debug_render(&mut self, mode: DebugRenderMode) -> &[DebugVertex] {
puffin::profile_function!();
let physics = &mut self.physics_manager;
self.debug_line_buffer.vertices.clear();
physics.debug_render_pipeline.mode = mode;
physics.debug_render_pipeline.render(
&mut self.debug_line_buffer,
&physics.rigid_body_set,
&physics.collider_set,
&physics.impulse_joint_set,
&physics.multibody_joint_set,
&physics.narrow_phase,
);
&self.debug_line_buffer.vertices
}
pub fn create_rb_entity(&mut self, position: Vec2, cells: Vec<Cell>, w: i32, h: i32) -> u32 {
let id = self.next_id;
self.next_id += 1;
let rb = dynamics::RigidBodyBuilder::dynamic()
.translation(position / PIXELS_TO_METRES)
.build();
let rb_handle = self.physics_manager.rigid_body_set.insert(rb);
let entity: RbEntity = RbEntity {
id,
cells,
rb_parent: rb_handle,
width: w,
height: h,
};
let collider = self
.convex_hull_collider_from_marchable(&entity, None)
.build();
self.rb_entities.insert(id, entity);
self.physics_manager.collider_set.insert_with_parent(
collider,
rb_handle,
&mut self.physics_manager.rigid_body_set,
);
id
}
pub fn destroy_rb_entity(&mut self, entity_id: u32) {
if let Some(entity) = self.rb_entities.get(&entity_id) {
self.physics_manager.rigid_body_set.remove(
entity.rb_parent,
&mut self.physics_manager.island_manager,
&mut self.physics_manager.collider_set,
&mut self.physics_manager.impulse_joint_set,
&mut self.physics_manager.multibody_joint_set,
true,
);
self.rb_entities.remove(&entity_id);
}
}
pub fn get_rb_entity_transform(&self, entity_id: u32) -> Option<(f32, f32, f32, f32)> {
let entity = self.rb_entities.get(&entity_id);
match entity {
Some(entity) => {
let rb = self.physics_manager.rigid_body_set.get(entity.rb_parent);
rb.map(|rb| {
let position = rb.position();
let angle = position.rotation.angle();
(
position.translation.x * PIXELS_TO_METRES,
position.translation.y * PIXELS_TO_METRES,
angle.cos(),
angle.sin(),
)
})
}
None => return None,
}
}
fn polyline_from_marchable(
&self,
marchable: &impl Marchable,
minimum_verts: Option<u32>,
) -> (Vec<Vec2>, Vec<[u32; 2]>) {
let (w, h) = marchable.size();
let polys = marching_squares_vertex_trace(marchable, w, h);
let mut vertices = Vec::new();
let mut indices = Vec::new();
let minimum_verts = minimum_verts.unwrap_or(3);
for poly in polys {
let v = vertices.len() as u32;
let p = poly.len() as u32;
if p < minimum_verts {
continue;
}
for i in 0..p {
vertices.push(
(poly[i as usize] - vec2((w as f32 - 1.0) / 2.0, (h as f32 - 1.0) / 2.0))
/ PIXELS_TO_METRES,
);
indices.push([v + i, v + (i + 1) % p]);
}
}
(vertices, indices)
}
fn polyline_collider_from_marchable(
&self,
marchable: &impl Marchable,
minimum_verts: Option<u32>,
) -> geometry::ColliderBuilder {
let (vertices, indices) = self.polyline_from_marchable(marchable, minimum_verts);
geometry::ColliderBuilder::polyline(vertices, Some(indices))
}
fn convex_hull_collider_from_marchable(
&self,
marchable: &impl Marchable,
minimum_verts: Option<u32>,
) -> geometry::ColliderBuilder {
let (vertices, indices) = self.polyline_from_marchable(marchable, minimum_verts);
geometry::ColliderBuilder::convex_decomposition(&vertices, &indices)
}
pub fn upsert_chunk_collider(&mut self, cx: i32, cy: i32, chunk: &Chunk) {
puffin::profile_function!();
let collider = self
.polyline_collider_from_marchable(chunk, Some(20))
.translation(
vec2(
(cx as f32 + 0.5) * CHUNK_SIZE as f32,
(cy as f32 + 0.5) * CHUNK_SIZE as f32,
) / PIXELS_TO_METRES,
);
if let Some(handle) = self.chunk_colliders.remove(&(cx, cy)) {
self.physics_manager.collider_set.remove(
handle,
&mut self.physics_manager.island_manager,
&mut self.physics_manager.rigid_body_set,
false,
);
}
let handle = self.physics_manager.collider_set.insert(collider);
self.chunk_colliders.insert((cx, cy), handle);
}
pub fn new() -> Self {
RbSimManager {
rb_entities: FxHashMap::default(),
chunk_colliders: FxHashMap::default(),
physics_manager: PhysicsManager::new(),
next_id: 0,
debug_line_buffer: DebugLineBuffer::default(),
}
}
}
|