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path: root/src/sim/rb_sim/rb_entity.rs
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use rapier2d::prelude;

use crate::sim::{
    cell::{cell::Cell, materials::MaterialId},
    lib::marching_squares::Marchable,
};

pub struct RbEntity {
    pub id: u32,
    pub width: i32,
    pub height: i32,
    pub cells: Vec<Cell>,
    pub rb: prelude::RigidBodyHandle,
    pub collider: Option<prelude::ColliderHandle>,
}

impl RbEntity {
    #[inline]
    pub fn get_cell_at_local_position(&self, x: u8, y: u8) -> Cell {
        self.cells[x as usize + y as usize * self.width as usize]
    }
    #[inline]
    pub fn set_cell_at_local_position(&mut self, x: u8, y: u8, cell: Cell) {
        self.cells[x as usize + y as usize * self.width as usize] = cell;
    }
}

impl Marchable for RbEntity {
    fn occupied(&self, x: i32, y: i32) -> bool {
        if x < 0 || x >= self.width || y < 0 || y >= self.height {
            false
        } else {
            self.get_cell_at_local_position(x as u8, y as u8).material != MaterialId::Void
        }
    }
    fn size(&self) -> (i32, i32) {
        (self.width, self.height)
    }
}