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use serde::Deserialize;
use std::{collections::HashMap, error::Error, fs::File, io::BufReader, path::Path};
use crate::{content::materials::MaterialId, sim::cell::Cell};
fn load_img(path: &Path) -> Result<(Vec<u8>, u32, u32), Box<dyn Error>> {
let mut decoder = png::Decoder::new(BufReader::new(File::open(path)?));
decoder.set_transformations(png::Transformations::IDENTITY);
let mut reader = decoder.read_info()?;
// only None if it's too big for memory
let mut buf = vec![0; reader.output_buffer_size().unwrap()];
let info = reader.next_frame(&mut buf)?;
if info.color_type != png::ColorType::Indexed {
return Err(format!("{:#?}: not indexed", path.to_str()).into());
}
if info.bit_depth != png::BitDepth::Eight {
return Err(format!(
"{:#?}: expected 8-bit, got {:?}",
path.to_str(),
info.bit_depth
)
.into());
}
buf.truncate(info.buffer_size());
Ok((buf, info.width, info.height))
}
#[derive(Deserialize)]
struct PaletteEntry {
material: MaterialId,
}
#[derive(Deserialize)]
struct SpriteManifest {
palette: HashMap<u8, PaletteEntry>,
}
fn load_manifest(path: &Path) -> Result<SpriteManifest, Box<dyn Error>> {
Ok(toml::from_str(&std::fs::read_to_string(path)?)?)
}
pub struct SpriteCells {
pub cells: Vec<Cell>,
pub width: u32,
pub height: u32,
}
pub fn load_sprite_to_cells(path: &str) -> SpriteCells {
let img_result = load_img(&Path::join(Path::new(path), Path::new("img.png")));
match img_result {
Ok((indices, width, height)) => {
let manifest_result =
load_manifest(&Path::join(Path::new(path), Path::new("manifest.toml")));
match manifest_result {
Ok(SpriteManifest { palette }) => {
let cells: Vec<Cell> = indices
.iter()
.map(|i| Cell::from_material(palette.get(i).unwrap().material))
.collect();
SpriteCells {
cells,
width,
height,
}
}
Err(e) => {
panic!("Couldn't load sprite: {}", e)
}
}
}
Err(e) => {
panic!("Couldn't load sprite: {}", e)
}
}
}
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