From 972363ca92691f289d32ac5cc787aa1b354da234 Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Thu, 8 Dec 2022 23:19:42 -0800 Subject: started castling. need to implement struct to support rook move and king move at the same time --- chess.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 chess.h (limited to 'chess.h') diff --git a/chess.h b/chess.h new file mode 100644 index 0000000..1d88a6e --- /dev/null +++ b/chess.h @@ -0,0 +1,17 @@ +#include "vector.h" +#include "console.h" +#include "chesshelpers.h" +#ifndef CHESS +#define CHESS +vectorp_t get_pawn_moves(board_t board, vector_t position, int color); +vectorp_t get_knight_moves(board_t board, vector_t position, int color); +vectorp_t get_bishop_moves(board_t board, vector_t position, int color); +vectorp_t get_rook_moves(board_t board, vector_t position, int color); +vectorp_t get_queen_moves(board_t board, vector_t position, int color); +vectorp_t get_king_moves(board_t board, vector_t position, int color); +vectorp_t get_moves(board_t board, vector_t position, piece_t piece); +vectorpp_t get_all_moves(board_t board, int color, int excludeKing); +vector_t get_king_position(board_t board, int color); +int is_in_check(board_t board, int color); +vectorp_t get_moves_final(board_t board, vector_t position, piece_t piece); +#endif -- cgit v1.3.1