#include #include #include #include #include //handling ctrl-c #include //terminal size #include // argument parsing #include "vector.h" #include "snake.h" #include "conio.h" #include "colors.h" #define UNUSED(x) (void)(x) /*** GLOBAL VARIABLES ***/ volatile sig_atomic_t INT_CTRL_C = 0; //flag for ctrl-c interrupt int SCORE = 0; int boardSize = 15; int updateInterval = 300000000L; vectorp_t snakePositions; vector_t foodPos; vector_t lastMoveDir; void interrupt_handler(int sig); // passed into signal(3) to handle ctrl-c interrupts //unsafe functions like printf cannot be called in async interrupt handler void interrupt_handler(int sig) { UNUSED(sig); INT_CTRL_C = 1; } int main(int argc, char **argv) { for (int i = 0; i < argc; i ++) { if (strcmp("--version", argv[i]) == 0) { printf("snake3, version 1.0\n"); printf("Copyright 2023 Kai Stevenson\n"); printf("This software was licensed under the MIT license;\n"); printf("for more information, see the license file.\n"); return 0; } else if (strcmp("--help", argv[i]) == 0) { printf("usage: snake3 [--version] [--help]\n"); return 0; } } //get terminal size struct winsize win; ioctl(fileno(stdout), TIOCGWINSZ, &win); int width = (int)(win.ws_col); int height = (int)(win.ws_row); //multiplied by 2 to account for the fact that the board is twice as wide as high int smallestAxis = width / 2 < height ? width / 2 : height; boardSize = smallestAxis < boardSize ? smallestAxis : boardSize; //hide cursor printf("\033[?25l"); //make a new thread handling interrupts signal(SIGINT, interrupt_handler); //init values snakePositions = init_vectorp(malloc(5 * sizeof(vector_t)), 5); snakePositions.vectors[0] = init_vector(5, 5); snakePositions.vectors[1] = init_vector(5, 4); snakePositions.vectors[2] = init_vector(5, 3); snakePositions.vectors[3] = init_vector(4, 3); snakePositions.vectors[4] = init_vector(3, 3); foodPos = init_vector(7, 9); lastMoveDir = init_vector(0, 1); srand(time(NULL)); //clear the screen so as to prevent artifacting printf("\033[2J"); //prepare the pointers which will be used to communicate with the input getting thread volatile int* lastInput = calloc(1, sizeof(int)); int* cancellationToken = calloc(1, sizeof(int)); //and the wrapper struct threadArg_t threadArg; threadArg.returnV = (void*)lastInput; threadArg.cancellationToken = cancellationToken; //create listener thread pthread_t listenerID; pthread_create(&listenerID, NULL, get_dir_loop, &threadArg); //main game logic loop while(1) { //handle ctrl-c interrupt if (INT_CTRL_C) { //unhide cursor printf("\033[?25h"); //kill the listener thread *cancellationToken = 1; printf("Your score was %d. Press any key to exit\n", SCORE); pthread_join(listenerID, NULL); free(cancellationToken); free((int*)lastInput); return 0; } //first, draw the current state of the board draw_board(); //handle player input //wait for the specified interval struct timespec time; time.tv_sec = 0; time.tv_nsec = updateInterval; nanosleep(&time, NULL); //read the most recent value emitted by the listener vector_t dir = parse_dir(*(char*)lastInput); //if the player inputted a valid direction, use it. otherwise, use his last valid input if((dir.mx != 0 || dir.my != 0) && !(dir.mx == 1 && lastMoveDir.mx == -1) && !(dir.mx == -1 && lastMoveDir.mx == 1) && !(dir.my == 1 && lastMoveDir.my == -1) && !(dir.my == -1 && lastMoveDir.my == 1)) { lastMoveDir = dir; } else { } //check if snake landed on the food int ateFood = 0; if((snakePositions.vectors[0].mx + lastMoveDir.mx == foodPos.mx) && (snakePositions.vectors[0].my + lastMoveDir.my == foodPos.my)) { ateFood = 1; SCORE = SCORE + 1; if (updateInterval > 50000000) { updateInterval -= 20000000; } //move the food while(1) { foodPos = init_vector(1 + (rand() % (boardSize - 2)), 1 + (rand() % (boardSize - 2))); //if food overlaps snake, try again int overlap = 0; for(int i = 0; i < snakePositions.length; i++) { if((snakePositions.vectors[i].mx == foodPos.mx) && (snakePositions.vectors[i].my == foodPos.my)) { overlap = 1; } } if(!overlap) { break; } } } //move the snake vectorp_t newSnakePositions = move_snake(lastMoveDir, ateFood); free(snakePositions.vectors); snakePositions = newSnakePositions; //check if snake landed on self int died = 0; for(int i = 1; i < snakePositions.length; i++) { if(snakePositions.vectors[0].mx == snakePositions.vectors[i].mx && snakePositions.vectors[0].my == snakePositions.vectors[i].my) { //game over died = 1; } } if(died) { break; } } //clear the last getch call from the listener *cancellationToken = 1; printf("\n%sYou died. Score: %d. Press any key to exit%s\n", RED, SCORE, COLOR_RESET); printf("\033[?25h"); pthread_join(listenerID, NULL); free(cancellationToken); free((int*)lastInput); return 0; } void* get_dir_loop(void* threadArg) { while(!*(int*)((threadArg_t*)threadArg)->cancellationToken) { *(char*)((threadArg_t*)threadArg)->returnV = getch(); } return NULL; } //parses WASD or HJKL, returns the necessary deltas to move within a 2d array vector_t parse_dir(char cDir) { if(cDir == 'w' || cDir == 'k') { return init_vector(0, -1); } else if(cDir == 'd' || cDir == 'l') { return init_vector(1, 0); } else if(cDir == 's' || cDir == 'j') { return init_vector(0, 1); } else if(cDir == 'a' || cDir == 'h') { return init_vector(-1, 0); } else { return init_vector(0, 0); } } vectorp_t move_snake(vector_t dir, int lengthen) { int newLength = snakePositions.length + (lengthen ? 1 : 0); vector_t* newSnakePositions = malloc((newLength * sizeof(vector_t))); //wrap around edges int nhx = snakePositions.vectors[0].mx + dir.mx; nhx = nhx < 0 ? boardSize - 1 : nhx >= boardSize ? 0 : nhx; int nhy = snakePositions.vectors[0].my + dir.my; nhy = nhy < 0 ? boardSize - 1 : nhy >= boardSize ? 0 : nhy; newSnakePositions[0] = init_vector(nhx, nhy); for(int i = 1; i < newLength; i++) { newSnakePositions[i] = snakePositions.vectors[i - 1]; } return init_vectorp(newSnakePositions, newLength); } void draw_board() { //move the cursor to the top left corner of the screen printf("\033[0;0H"); //iterate through and write the board for(int r = 0; r < boardSize; r++) { for(int c = 0; c < boardSize; c++) { //determine the contents of the board position int type = 0; for(int i = 0; i < snakePositions.length; i++) { if(snakePositions.vectors[i].mx == c && snakePositions.vectors[i].my == r) { type = i ? 2 : 1; break; } else { type = 0; } } if(foodPos.mx == c && foodPos.my == r) { type = 3; } //append the appropriate value if(type == 0) { //empty square printf("` "); } else if(type == 1) { //snake head printf("%s@ %s", GRN, COLOR_RESET); } else if(type == 2) { //snake body printf("%s* %s", GRN, COLOR_RESET); } else if(type == 3) { //food printf("%sF %s", MAG, COLOR_RESET); } } printf("\n"); } }