#include #include #include #define UNUSED(x) (void)(x) volatile sig_atomic_t g_int_ctrl_c = 0; int g_score = 0; void interrupt_handler(int sig) { UNUSED(sig); g_int_ctrl_c = 1; } int main (int argc, char **argv) { int width; int height; /* handle SIGINT interrupts */ signal(SIGINT, interrupt_handler); /* Game Loop */ while (1) { } return 0; }