summaryrefslogtreecommitdiff
path: root/src/run.ts
blob: 189030339187b8218c4f5bd3ed9640666745a1db (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
import readline from "node:readline/promises";
import { advanceStateRemote, Connection, getConnection } from "./connection";
import { advanceStateLocal } from "./game";
import { Action } from "./game/types";
import {
  createLocalSessionState,
  createNetworkedSessionState,
  SessionState,
} from "./state";
import { renderState, createAndBindHandler, prepareTerminal, Key } from "./ui";

export const run = async () => {
  let actionQueue: Action[] = [];

  const updateAction = (key: Key) => {
    if (actionQueue.length > 1) {
      actionQueue = actionQueue.slice(1);
    }
    switch (key) {
      case Key.LEFT_ARROW:
        actionQueue.push(Action.MOVE_LEFT);
        break;
      case Key.RIGHT_ARROW:
        actionQueue.push(Action.MOVE_RIGHT);
        break;
      default:
        break;
    }
  };

  createAndBindHandler(updateAction, process.exit);

  let connection: Connection;
  const rl = readline.createInterface(process.stdin, process.stdout);
  const solo = ["y", ""].includes(
    (await rl.question("Play solo? (Y/n) > ")).trim().toLowerCase()
  );

  let state: SessionState;

  if (!solo) {
    state = createNetworkedSessionState("NETWORKED-SESSION");
    const host = ["y", ""].includes(
      (await rl.question("Host? (Y/n) > ")).trim().toLowerCase()
    );
    if (host) {
      console.log(`Starting the server...`);
      connection = await getConnection({ localPort: 9932 });
    } else {
      const hostname =
        (await rl.question("Enter remote hostname [localhost] > ")).trim() ||
        "localhost";
      connection = await getConnection({ remotePort: 9932, hostname });
    }

    try {
    } catch {}
  } else {
    state = createLocalSessionState("LOCAL-GAME");
  }

  prepareTerminal();

  while (true) {
    let nextAction = actionQueue.pop();

    state = await advanceStateLocal(state, nextAction);
    if (state.remotePlayerGameState) {
      connection!.sendState(state);
      state = await advanceStateRemote(connection!, state);
    }

    renderState(state);
  }
};

run().then(console.log).catch(console.error);