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import { GAME_SIZE, NUM_STARTING_BALLS } from "./const";
import { Ball, GameState, SessionState } from "./types";
export * from "./const";
export * from "./types";
const createRandomBall = (): Ball => ({
position: [
GAME_SIZE.cols / 4 + (Math.random() * GAME_SIZE.cols) / 2,
GAME_SIZE.rows / 4 + (Math.random() * GAME_SIZE.rows) / 2,
],
velocity: [-1 + Math.random() * 2, 0.5 + Math.random()],
});
const createGameState = () =>
({
paddle: { position: [0, GAME_SIZE.rows - 1] },
balls: new Array(NUM_STARTING_BALLS)
.fill(undefined)
.map(() => createRandomBall()),
bricks: new Array(GAME_SIZE.cols * 5).fill(undefined).map((_, i) => ({
position: [i % GAME_SIZE.cols, Math.floor(i / GAME_SIZE.cols)],
})),
} satisfies GameState);
export const createSessionState = (sessionId: string) =>
({
sessionId,
localPlayerGameState: createGameState(),
remotePlayerGameState: createGameState(),
} satisfies SessionState);
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