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authorKai Stevenson <kai@kaistevenson.com>2026-08-27 00:58:26 -0700
committerKai Stevenson <kai@kaistevenson.com>2026-08-27 00:58:26 -0700
commitb4d3e5d915195c6a4bef8f115b62656c5aa9d378 (patch)
tree6e249ebc7593d58758fc13528baf8d15827e8f64
parente7bee2366fef9815069689ac6551d36184915a06 (diff)
update README
-rw-r--r--README.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/README.md b/README.md
index 7e72daf..3867de0 100644
--- a/README.md
+++ b/README.md
@@ -13,6 +13,10 @@
- Melting a rigidbody (see above) is more complicated, melting metal may shift slightly and reform, in which case it should stay attached, or melt off entirely, it which case it should not stay attached
- Optimize renderer to uncap rigidbody count
- Lazily load chunk colliders, maybe hash to make upsert cheaper
+ - Fix bug: RBs never sleep because their chunk never sleeps, so the collider is deleted and added every frame
+- Decouple entity position from rigidbody?
+- Animation
+- Character controller
- World serde
- UI overlay
- Generic reactions table for material pairs