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authorKai Stevenson <kai@kaistevenson.com>2026-08-15 17:59:17 -0700
committerKai Stevenson <kai@kaistevenson.com>2026-08-15 17:59:17 -0700
commit43cae9ac71f2d6933ba3ea25641585bb88ae60ad (patch)
tree554b3ef3ba4ae6e613bd3876d9775851206a596c /src/shader.wgsl
parentc94749cc88080ef7fef7b285f9072ea26d18e1eb (diff)
working, performance is badkai/native-wgpu
Diffstat (limited to 'src/shader.wgsl')
-rw-r--r--src/shader.wgsl29
1 files changed, 24 insertions, 5 deletions
diff --git a/src/shader.wgsl b/src/shader.wgsl
index e545dac..6adcda8 100644
--- a/src/shader.wgsl
+++ b/src/shader.wgsl
@@ -1,4 +1,16 @@
-@group(0) @binding(0) var tex: texture_2d<f32>;
+struct ChunkData {
+ origin: vec2<i32>,
+};
+
+var<immediate> chunk: ChunkData;
+
+struct Camera {
+ scale: vec2f,
+ centre: vec2f,
+};
+
+@group(0) @binding(0) var<uniform> camera: Camera;
+@group(1) @binding(0) var tex: texture_2d<f32>;
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@@ -10,16 +22,23 @@ fn vs_main(
@builtin(vertex_index) i: u32,
) -> VertexOutput {
var out: VertexOutput;
- let uv = vec2f(f32((i << 1u) & 2u), f32(i & 2u));
- out.clip_position = vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0);
- out.uv = uv;
+ // (0,0),(1,0),(0,1),(1,1)
+ let corner = vec2f(f32(i & 1u), f32(i >> 1u));
+
+ // CHUNK_SIZE
+ let world = (vec2f(chunk.origin) + corner) * 32.0;
+ let ndc = (world - camera.centre) * camera.scale;
+
+ out.clip_position = vec4f(ndc, 0.0, 1.0);
+ out.uv = corner;
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
- let dims = vec2f(textureDimensions(tex));
+ // CHUNK_SIZE
+ let dims = vec2f(32.0, 32.0);
return textureLoad(tex, vec2i(in.uv * dims), 0);
// return vec4f(0.0, 1.0, 0.0, 1.0);
} \ No newline at end of file