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| author | Kai Stevenson <kai@kaistevenson.com> | 2026-08-20 23:20:21 -0700 |
|---|---|---|
| committer | Kai Stevenson <kai@kaistevenson.com> | 2026-08-20 23:20:21 -0700 |
| commit | 533da47f2cc03a8b60a7c6c0bb5a938a7e523a03 (patch) | |
| tree | e4709c9d56954c0a9b2bd3e21f64c036490ed070 /src/shader/instance.wgsl | |
| parent | 29575e8592f5d6d566abb0ce9beaf794fb98a4e4 (diff) | |
particles
Diffstat (limited to 'src/shader/instance.wgsl')
| -rw-r--r-- | src/shader/instance.wgsl | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/shader/instance.wgsl b/src/shader/instance.wgsl new file mode 100644 index 0000000..fb1e0b1 --- /dev/null +++ b/src/shader/instance.wgsl @@ -0,0 +1,71 @@ +struct Camera { + scale: vec2f, + centre: vec2f, +}; + +struct Instance { + centre: vec2f, + cos_sin: vec2f, + half_size: vec2f, + dims: vec2u, + cell_offset: u32, +}; + +@group(0) @binding(0) var<uniform> camera: Camera; +@group(0) @binding(1) var<storage, read> palette: array<vec4f>; +@group(0) @binding(2) var<storage, read> instances: array<Instance>; +@group(0) @binding(3) var<storage, read> cells: array<u32>; + +struct VertexOutput { + @builtin(position) clip_position: vec4<f32>, + @location(0) world: vec2<f32>, + @location(1) @interpolate(flat) instance: u32, +}; + +@vertex +fn vs_main( + @builtin(vertex_index) i: u32, + @builtin(instance_index) n: u32, +) -> VertexOutput { + let instance = instances[n]; + + // (-1,-1),(1,-1),(-1,1),(1,1) + let corner = vec2f(f32(i & 1u), f32(i >> 1u)) * 2.0 - 1.0; + let local = corner * (instance.half_size + 2.0); + let world = instance.centre + vec2f( + local.x * instance.cos_sin.x - local.y * instance.cos_sin.y, + local.x * instance.cos_sin.y + local.y * instance.cos_sin.x, + ); + + var out: VertexOutput; + out.clip_position = vec4f((world - camera.centre) * camera.scale, 0.0, 1.0); + out.world = world; + out.instance = n; + + return out; +} + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { + let instance = instances[in.instance]; + + let d = in.world - instance.centre; + let q = floor(d) + vec2f(0.5); + let local = vec2f( + q.x * instance.cos_sin.x + q.y * instance.cos_sin.y, + -q.x * instance.cos_sin.y + q.y * instance.cos_sin.x, + ) + instance.half_size; + + let cell = vec2i(floor(local)); + if any(cell < vec2i(0)) || any(cell >= vec2i(instance.dims)) { + discard; + } + + let idx = instance.cell_offset + u32(cell.y) * instance.dims.x + u32(cell.x); + let material = (cells[idx >> 2u] >> ((idx & 3u) * 8u)) & 0xFFu; + if material == 0u { + discard; + } + + return palette[material]; +} |
