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authorKai Stevenson <kai@kaistevenson.com>2026-08-20 23:20:21 -0700
committerKai Stevenson <kai@kaistevenson.com>2026-08-20 23:20:21 -0700
commit533da47f2cc03a8b60a7c6c0bb5a938a7e523a03 (patch)
treee4709c9d56954c0a9b2bd3e21f64c036490ed070 /src/shader/shader.wgsl
parent29575e8592f5d6d566abb0ce9beaf794fb98a4e4 (diff)
particles
Diffstat (limited to 'src/shader/shader.wgsl')
-rw-r--r--src/shader/shader.wgsl71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/shader/shader.wgsl b/src/shader/shader.wgsl
deleted file mode 100644
index fb1e0b1..0000000
--- a/src/shader/shader.wgsl
+++ /dev/null
@@ -1,71 +0,0 @@
-struct Camera {
- scale: vec2f,
- centre: vec2f,
-};
-
-struct Instance {
- centre: vec2f,
- cos_sin: vec2f,
- half_size: vec2f,
- dims: vec2u,
- cell_offset: u32,
-};
-
-@group(0) @binding(0) var<uniform> camera: Camera;
-@group(0) @binding(1) var<storage, read> palette: array<vec4f>;
-@group(0) @binding(2) var<storage, read> instances: array<Instance>;
-@group(0) @binding(3) var<storage, read> cells: array<u32>;
-
-struct VertexOutput {
- @builtin(position) clip_position: vec4<f32>,
- @location(0) world: vec2<f32>,
- @location(1) @interpolate(flat) instance: u32,
-};
-
-@vertex
-fn vs_main(
- @builtin(vertex_index) i: u32,
- @builtin(instance_index) n: u32,
-) -> VertexOutput {
- let instance = instances[n];
-
- // (-1,-1),(1,-1),(-1,1),(1,1)
- let corner = vec2f(f32(i & 1u), f32(i >> 1u)) * 2.0 - 1.0;
- let local = corner * (instance.half_size + 2.0);
- let world = instance.centre + vec2f(
- local.x * instance.cos_sin.x - local.y * instance.cos_sin.y,
- local.x * instance.cos_sin.y + local.y * instance.cos_sin.x,
- );
-
- var out: VertexOutput;
- out.clip_position = vec4f((world - camera.centre) * camera.scale, 0.0, 1.0);
- out.world = world;
- out.instance = n;
-
- return out;
-}
-
-@fragment
-fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
- let instance = instances[in.instance];
-
- let d = in.world - instance.centre;
- let q = floor(d) + vec2f(0.5);
- let local = vec2f(
- q.x * instance.cos_sin.x + q.y * instance.cos_sin.y,
- -q.x * instance.cos_sin.y + q.y * instance.cos_sin.x,
- ) + instance.half_size;
-
- let cell = vec2i(floor(local));
- if any(cell < vec2i(0)) || any(cell >= vec2i(instance.dims)) {
- discard;
- }
-
- let idx = instance.cell_offset + u32(cell.y) * instance.dims.x + u32(cell.x);
- let material = (cells[idx >> 2u] >> ((idx & 3u) * 8u)) & 0xFFu;
- if material == 0u {
- discard;
- }
-
- return palette[material];
-}