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authorKai Stevenson <kai@kaistevenson.com>2026-08-23 12:57:20 -0700
committerKai Stevenson <kai@kaistevenson.com>2026-08-23 12:57:20 -0700
commitc2d6115403b244f05ccd45ba9edc16b050cf3772 (patch)
tree046ebf581d9c237423565190c4e063ef2aba96c6 /src/sim/sim_manager/mod.rs
parent35f1bc48629456ee66cfb4643ca69b0811f02167 (diff)
refactor writing entities
Diffstat (limited to 'src/sim/sim_manager/mod.rs')
-rw-r--r--src/sim/sim_manager/mod.rs64
1 files changed, 6 insertions, 58 deletions
diff --git a/src/sim/sim_manager/mod.rs b/src/sim/sim_manager/mod.rs
index 97f542b..74c21fa 100644
--- a/src/sim/sim_manager/mod.rs
+++ b/src/sim/sim_manager/mod.rs
@@ -1,18 +1,16 @@
use std::time::Instant;
use fxhash::FxHashMap;
-use glam::IVec2;
use crate::{
Config,
config::{PHYSICS_DELTA_TIME, PHYSICS_FPS, SIM_FPS},
sim::{
- cell::Cell,
cell_manager::manager::CellManager,
entity::{Entity, EntityDef, EntityId},
particle_manager::ParticleManager,
rb_manager::RbManager,
- sim_manager::utils::write_entity_to_world,
+ sim_manager::utils::{read_back_entities_from_world, write_entities_to_world},
},
};
@@ -95,17 +93,12 @@ impl SimManager {
fn cell_update(&mut self, config: &Config, delta_time: f32) {
// before we tick, write all the entities into the sim world
- // TODO optimize
- let entity_ids: Vec<EntityId> = self.entities.keys().copied().collect();
- let mut cells_written_by_entity: Vec<(EntityId, Vec<(u8, u8, i32, i32)>)> = Vec::new();
-
- for entity_id in entity_ids {
- let cells_written = write_entity_to_world(self, entity_id, self.cell_manager.seqno);
- cells_written_by_entity.push((entity_id, cells_written));
- }
+ let cells_written_by_entity = write_entities_to_world(self);
+ // tick
self.cell_manager.tick(config.use_threading);
+ // update entities
let entity_ids: Vec<EntityId> = self.entities.keys().cloned().collect();
for id in entity_ids {
let entity = self.entities.get_mut(&id);
@@ -117,6 +110,7 @@ impl SimManager {
if let Some(entity) = entity
&& let Some(result) = entity.update(&mut ctx, delta_time)
{
+ // process entity update results
for d in result.deferred_destructions {
self.destroy_entity(d);
}
@@ -124,53 +118,7 @@ impl SimManager {
}
// after we tick, remove the written entity cells and update the entities
- // TODO optimize
- for (entity_id, cells_written) in cells_written_by_entity {
- if let Some(entity) = self.entities.get_mut(&entity_id) {
- let entity_cells = entity.data.cells.as_mut().unwrap();
- let mut should_update_entity = false;
-
- for (lx, ly, x, y) in cells_written {
- // update the entity
- // TODO optimize
- let new_local_cell =
- self.cell_manager.get_cell_from_game_position(x, y).unwrap();
- if !new_local_cell.entity_integrated() {
- // this means that the entity changed in some way, so we should recompute its shape
- // TODO wait N frames to debounce this
- should_update_entity = true;
- }
- // we do this unconditionally because it's cheaper than checking if it actually needs to be updated
- // and because we don't have a good way to track changes to cell state
- entity_cells.set_cell_at_local_position(
- IVec2::new(lx as i32, ly as i32),
- new_local_cell,
- );
-
- // update the world
- // TODO optimize
- self.cell_manager
- .set_cell_from_game_position(x, y, Cell::void(), false);
- }
-
- if should_update_entity {
- if let Some(new_collider) = entity.compute_collider() {
- self.rb_manager
- .physics_manager
- .world
- .remove_collider(entity.data.collider_h.unwrap());
-
- let new_handle = self
- .rb_manager
- .physics_manager
- .world
- .insert_collider(new_collider, Some(entity.data.rb_h.unwrap()));
-
- entity.data.collider_h = Some(new_handle);
- }
- }
- }
- }
+ read_back_entities_from_world(self, cells_written_by_entity);
}
fn physics_update(&mut self, delta_time: f32) {