diff options
Diffstat (limited to 'src/shader.wgsl')
| -rw-r--r-- | src/shader.wgsl | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/src/shader.wgsl b/src/shader.wgsl index e545dac..6adcda8 100644 --- a/src/shader.wgsl +++ b/src/shader.wgsl @@ -1,4 +1,16 @@ -@group(0) @binding(0) var tex: texture_2d<f32>; +struct ChunkData { + origin: vec2<i32>, +}; + +var<immediate> chunk: ChunkData; + +struct Camera { + scale: vec2f, + centre: vec2f, +}; + +@group(0) @binding(0) var<uniform> camera: Camera; +@group(1) @binding(0) var tex: texture_2d<f32>; struct VertexOutput { @builtin(position) clip_position: vec4<f32>, @@ -10,16 +22,23 @@ fn vs_main( @builtin(vertex_index) i: u32, ) -> VertexOutput { var out: VertexOutput; - let uv = vec2f(f32((i << 1u) & 2u), f32(i & 2u)); - out.clip_position = vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0); - out.uv = uv; + // (0,0),(1,0),(0,1),(1,1) + let corner = vec2f(f32(i & 1u), f32(i >> 1u)); + + // CHUNK_SIZE + let world = (vec2f(chunk.origin) + corner) * 32.0; + let ndc = (world - camera.centre) * camera.scale; + + out.clip_position = vec4f(ndc, 0.0, 1.0); + out.uv = corner; return out; } @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { - let dims = vec2f(textureDimensions(tex)); + // CHUNK_SIZE + let dims = vec2f(32.0, 32.0); return textureLoad(tex, vec2i(in.uv * dims), 0); // return vec4f(0.0, 1.0, 0.0, 1.0); }
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