diff options
Diffstat (limited to 'src/sim/cell_manager')
| -rw-r--r-- | src/sim/cell_manager/chunk.rs | 47 | ||||
| -rw-r--r-- | src/sim/cell_manager/manager.rs | 76 | ||||
| -rw-r--r-- | src/sim/cell_manager/mod.rs | 3 | ||||
| -rw-r--r-- | src/sim/cell_manager/sim.rs | 337 |
4 files changed, 463 insertions, 0 deletions
diff --git a/src/sim/cell_manager/chunk.rs b/src/sim/cell_manager/chunk.rs new file mode 100644 index 0000000..3fe5056 --- /dev/null +++ b/src/sim/cell_manager/chunk.rs @@ -0,0 +1,47 @@ +use crate::{ + config::{CELLS_IN_CHUNK, CHUNK_SIZE}, + sim::{ + cell::{cell::Cell, materials::MaterialForm}, + lib::marching_squares::Marchable, + }, +}; + +pub struct Chunk { + pub cells: Box<[Cell; CELLS_IN_CHUNK]>, + pub sleeping: bool, + pub needs_texture_update: bool, +} + +impl Chunk { + #[inline] + pub fn get_cell_at_local_position(&self, x: u8, y: u8) -> Cell { + self.cells[x as usize + y as usize * CHUNK_SIZE as usize] + } + #[inline] + pub fn set_cell_at_local_position(&mut self, x: u8, y: u8, cell: Cell) { + self.cells[x as usize + y as usize * CHUNK_SIZE as usize] = cell; + } + + pub fn void() -> Self { + Chunk { + cells: Box::new([Cell::void(); CELLS_IN_CHUNK]), + sleeping: true, + needs_texture_update: true, + } + } +} + +impl Marchable for Chunk { + fn occupied(&self, x: i32, y: i32) -> bool { + if x < 0 || x >= CHUNK_SIZE || y < 0 || y >= CHUNK_SIZE { + false + } else { + // we only build a path for solid cells or settled powder cells + let cell = self.get_cell_at_local_position(x as u8, y as u8); + cell.material.def().form == MaterialForm::Solid || cell.settled() > 4 + } + } + fn size(&self) -> (i32, i32) { + (CHUNK_SIZE, CHUNK_SIZE) + } +} diff --git a/src/sim/cell_manager/manager.rs b/src/sim/cell_manager/manager.rs new file mode 100644 index 0000000..094f345 --- /dev/null +++ b/src/sim/cell_manager/manager.rs @@ -0,0 +1,76 @@ +use fxhash::FxHashMap; + +use crate::{ + config::CHUNK_SIZE, + sim::{ + cell::cell::Cell, + cell_manager::{chunk::Chunk, sim::sim_tick}, + }, +}; + +pub struct CellManager { + pub seqno: u64, + pub chunks: Vec<Chunk>, + // TODO FxFxHashMap? + pub chunk_position_to_chunk_idx: FxHashMap<(i32, i32), usize>, +} + +impl CellManager { + #[inline] + pub fn split_game_position(x: i32, y: i32) -> ((i32, i32), (u8, u8)) { + ( + (x.div_euclid(CHUNK_SIZE), y.div_euclid(CHUNK_SIZE)), + ( + x.rem_euclid(CHUNK_SIZE) as u8, + y.rem_euclid(CHUNK_SIZE) as u8, + ), + ) + } + + // VERY EXPENSIVE + pub fn get_cell_from_game_position(&self, x: i32, y: i32) -> Option<Cell> { + let ((cx, cy), (dx, dy)) = CellManager::split_game_position(x, y); + self.chunk_position_to_chunk_idx + .get(&(cx, cy)) + .map(|&idx| self.chunks[idx].get_cell_at_local_position(dx, dy)) + } + + // VERY EXPENSIVE + pub fn set_cell_from_game_position(&mut self, x: i32, y: i32, cell: Cell, sleeping: bool) { + let ((cx, cy), (dx, dy)) = CellManager::split_game_position(x, y); + if let Some(&idx) = self.chunk_position_to_chunk_idx.get(&(cx, cy)) { + self.chunks[idx].set_cell_at_local_position(dx, dy, cell); + // this is a temporary hack + self.chunks[idx].sleeping = sleeping; + self.chunks[idx].needs_texture_update = true; + } + } + + pub fn insert(&mut self, x: i32, y: i32, chunk: Chunk) { + self.chunk_position_to_chunk_idx + .insert((x, y), self.chunks.len()); + self.chunks.push(chunk); + } + + pub fn tick(&mut self, use_threading: bool) { + let seqno = self.seqno; + sim_tick(self, seqno, use_threading); + self.seqno += 1; + } + + pub fn from_default_size() -> Self { + let mut world = CellManager { + seqno: 0, + chunks: Vec::new(), + chunk_position_to_chunk_idx: FxHashMap::default(), + }; + + for y in -10..1 { + for x in -100..100 { + world.insert(x, y, Chunk::void()); + } + } + + world + } +} diff --git a/src/sim/cell_manager/mod.rs b/src/sim/cell_manager/mod.rs new file mode 100644 index 0000000..67d7614 --- /dev/null +++ b/src/sim/cell_manager/mod.rs @@ -0,0 +1,3 @@ +pub mod chunk; +pub mod manager; +pub mod sim; diff --git a/src/sim/cell_manager/sim.rs b/src/sim/cell_manager/sim.rs new file mode 100644 index 0000000..b79608e --- /dev/null +++ b/src/sim/cell_manager/sim.rs @@ -0,0 +1,337 @@ +use std::marker::PhantomData; + +use fxhash::FxHashMap; +use rand::{Rng, SeedableRng, rngs::SmallRng}; +use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; + +use crate::{ + config::{CHUNK_SIZE, SETTLED_THRESOHLD}, + sim::{ + cell::{cell::Cell, materials::MaterialDef}, + cell_manager::{chunk::Chunk, manager::CellManager}, + }, +}; + +struct ChunkAccess<'a> { + ptr: *mut Chunk, + len: usize, + _marker: PhantomData<&'a mut [Chunk]>, +} + +impl<'a> ChunkAccess<'a> { + pub fn new(chunks: &'a mut [Chunk]) -> Self { + Self { + ptr: chunks.as_mut_ptr(), + len: chunks.len(), + _marker: PhantomData, + } + } + unsafe fn get(&self, i: usize) -> &'a mut Chunk { + debug_assert!(i < self.len); + unsafe { &mut *self.ptr.add(i) } + } +} + +unsafe impl Sync for ChunkAccess<'_> {} + +const NEIGHBORHOOD_OFFSETS: [(i32, i32); 9] = [ + (-1, -1), + (0, -1), + (1, -1), + (-1, 0), + (0, 0), + (1, 0), + (-1, 1), + (0, 1), + (1, 1), +]; + +#[inline] +fn neighbourhood_index(x: i8, y: i8) -> usize { + (x + 1 + (y + 1) * 3) as usize +} + +fn get_cell(chunks: &[Option<&mut Chunk>; 9], x: i32, y: i32) -> Option<Cell> { + let dcx = x.div_euclid(CHUNK_SIZE); + let dcy = y.div_euclid(CHUNK_SIZE); + if dcx != 0 || dcy != 0 { + // in a different chunk + let nc_x = x.rem_euclid(CHUNK_SIZE) as u8; + let nc_y = y.rem_euclid(CHUNK_SIZE) as u8; + + chunks[neighbourhood_index(dcx as i8, dcy as i8)] + .as_ref() + .map(|chunk| chunk.get_cell_at_local_position(nc_x, nc_y)) + } else { + chunks[4] + .as_ref() + .map(|target| target.get_cell_at_local_position(x as u8, y as u8)) + } +} + +fn adjacent_chunks(x: u8, y: u8) -> Vec<usize> { + if x == 0 { + if y == 0 { + vec![ + // L + neighbourhood_index(-1, 0), + // U + neighbourhood_index(0, -1), + // LU + neighbourhood_index(-1, -1), + ] + } else if y == (CHUNK_SIZE - 1) as u8 { + vec![ + // L + neighbourhood_index(-1, 0), + // D + neighbourhood_index(0, 1), + // LD + neighbourhood_index(-1, 1), + ] + } else { + // L + vec![neighbourhood_index(-1, 0)] + } + } else if x == (CHUNK_SIZE - 1) as u8 { + if y == 0 { + vec![ + // R + neighbourhood_index(1, 0), + // U + neighbourhood_index(0, -1), + // RU + neighbourhood_index(1, -1), + ] + } else if y == (CHUNK_SIZE - 1) as u8 { + vec![ + // R + neighbourhood_index(1, 0), + // D + neighbourhood_index(0, 1), + // RD + neighbourhood_index(1, 1), + ] + } else { + // R + vec![neighbourhood_index(1, 0)] + } + } else if y == 0 { + // U + vec![neighbourhood_index(0, -1)] + } else if y == (CHUNK_SIZE - 1) as u8 { + // D + vec![neighbourhood_index(0, 1)] + } else { + vec![] + } +} + +fn internal_set_cell(chunks: &mut [Option<&mut Chunk>; 9], x: i32, y: i32, cell: Cell) { + let cx = x.div_euclid(CHUNK_SIZE); + let cy = y.div_euclid(CHUNK_SIZE); + let lx = x.rem_euclid(CHUNK_SIZE) as u8; + let ly = y.rem_euclid(CHUNK_SIZE) as u8; + if cx != 0 || cy != 0 { + // in a different chunk + if let Some(chunk) = &mut chunks[neighbourhood_index(cx as i8, cy as i8)] { + chunk.set_cell_at_local_position(lx, ly, cell); + chunk.needs_texture_update = true; + chunk.sleeping = false; + // if we're at the boundaries of the chunk, wake the adjacent chunk(s) + for idx in adjacent_chunks(lx, ly) { + if let Some(chunk) = chunks[idx].as_mut() { + chunk.sleeping = false; + } + } + } + } else { + if let Some(target) = &mut chunks[4] { + target.set_cell_at_local_position(x as u8, y as u8, cell); + target.needs_texture_update = true; + target.sleeping = false; + // if we're at the boundaries of the chunk, wake the adjacent chunk(s) + for idx in adjacent_chunks(lx, ly) { + if let Some(chunk) = chunks[idx].as_mut() { + chunk.sleeping = false; + } + } + } + } +} + +#[derive(PartialEq, Eq, Clone, Copy)] +// the action that the cell's update fn took +pub enum PostUpdateAction { + // the cell managed its own lifecycle, the updater will take no action + None, + // the updater should rewrite this cell, settling it, and let the chunk sleep if it's fully settled + // this cell's parity should be flipped if it is not yet settled + Settle, + // the cell changed itself, the updater should unconditionally rewrite it and not settle the cell or sleep + Apply, +} + +pub struct UpdateCtx<'a, 'b, 'c> { + pub chunks: &'a mut [Option<&'b mut Chunk>; 9], + pub seqno: u64, + pub seqno_parity: u8, + + pub x: i32, + pub y: i32, + pub cell: &'c mut Cell, + pub material: &'c MaterialDef, + + pub rng: &'c mut dyn Rng, +} + +impl UpdateCtx<'_, '_, '_> { + pub fn get_cell(&self, dx: i32, dy: i32) -> Option<Cell> { + let x = self.x + dx; + let y = self.y + dy; + get_cell(self.chunks, x, y) + } + + pub fn set_cell(&mut self, dx: i32, dy: i32, cell: Cell) { + // cannot move out of the neighbourhood, but also cannot move to the edge of the neighbourhood + // as this would wake a chunk outside of the neighbourhood + debug_assert!(dx > -CHUNK_SIZE + 1 && dx < CHUNK_SIZE - 1); + debug_assert!(dy > -CHUNK_SIZE + 1 && dy < CHUNK_SIZE - 1); + let x = self.x + dx; + let y = self.y + dy; + internal_set_cell(self.chunks, x, y, cell); + } + + pub fn swap_or_settle(&mut self, candidates: &[(i32, i32)]) -> PostUpdateAction { + for &(dx, dy) in candidates { + if let Some(mut candidate_cell) = self.get_cell(dx, dy) + && candidate_cell.material.def().density < self.material.density + { + candidate_cell.reset_settled(); + self.cell.reset_settled(); + self.cell.match_parity(self.seqno + 1); + + self.set_cell(0, 0, candidate_cell); + self.set_cell(dx, dy, *self.cell); + return PostUpdateAction::None; + } + } + PostUpdateAction::Settle + } +} + +fn sim_tick_chunk(chunks: &mut [Option<&mut Chunk>; 9], seqno: u64) { + puffin::profile_function!(); + let seqno_parity = (seqno as u8) & 0b1; + let mut rng = SmallRng::seed_from_u64(seqno); + + if chunks[4].is_some() { + for y in (0..CHUNK_SIZE).rev() { + for i in 0..CHUNK_SIZE { + let x = if seqno_parity == 0 { + i + } else { + (CHUNK_SIZE) - i - 1 + }; + + let mut cell = get_cell(chunks, x, y).unwrap(); + let material = cell.material.def(); + + if let Some(update) = material.sim_update + // NOTE we only update parity when cells are updated, which means that static cells + // are only evaluated every other tick + // it also means that the settled counter increases every other tick + && cell.parity() == seqno_parity + { + let mut update_ctx = UpdateCtx { + chunks, + seqno, + seqno_parity, + + x, + y, + cell: &mut cell, + material, + + // TODO this is platform-dependent, will break for multiplayer + rng: &mut rng, + }; + + let action = update(&mut update_ctx); + + match action { + PostUpdateAction::None => {} + PostUpdateAction::Settle => { + // the cell didn't move, so it's more settled, and we also need to update its state for parity + if cell.settled() < SETTLED_THRESOHLD { + cell.match_parity(seqno + 1); + cell.increment_settled(); + internal_set_cell(chunks, x, y, cell); + } + } + PostUpdateAction::Apply => { + cell.match_parity(seqno + 1); + internal_set_cell(chunks, x, y, cell); + } + } + } + } + } + } +} + +pub fn sim_tick(world: &mut CellManager, seqno: u64, use_threading: bool) { + puffin::profile_function!(); + + let mut columns: FxHashMap<i32, Vec<i32>> = FxHashMap::default(); + for &(cx, cy) in world.chunk_position_to_chunk_idx.keys() { + columns.entry(cx).or_default().push(cy); + } + + // color columns s.t. columns of same color are separated by two columns + // and sort the column bottom-to-top + // -------------------- + // | 0, 1, 2, 0, 1, 2 | + // | 0, 1, 2, 0, 1, 2 | + // | 0, 1, 2, 0, 1, 2 | + // -------------------- + let mut columns_by_color: [Vec<(i32, Vec<i32>)>; 3] = Default::default(); + for (cx, mut cys) in columns { + cys.sort_unstable_by(|a, b| b.cmp(a)); + columns_by_color[cx.rem_euclid(3) as usize].push((cx, cys)); + } + + let access = ChunkAccess::new(&mut world.chunks); + + for color in &columns_by_color { + puffin::profile_scope!("chunk_color"); + + let chunk_closure = |(cx, cys): &(i32, Vec<i32>)| { + let cx = *cx; + for &cy in cys { + let mut chunks: [Option<&mut Chunk>; 9] = NEIGHBORHOOD_OFFSETS.map(|(dx, dy)| { + world + .chunk_position_to_chunk_idx + .get(&(cx + dx, cy + dy)) + .map(|&idx| unsafe { access.get(idx) }) + }); + + if let Some(target) = &mut chunks[4] { + if target.sleeping { + continue; + } + target.sleeping = true; + } + + sim_tick_chunk(&mut chunks, seqno); + } + }; + + if use_threading { + // TODO use forte + color.par_iter().for_each(chunk_closure); + } else { + color.iter().for_each(chunk_closure); + }; + } +} |
