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-rw-r--r--src/sim/cell_sim/sim.rs54
1 files changed, 52 insertions, 2 deletions
diff --git a/src/sim/cell_sim/sim.rs b/src/sim/cell_sim/sim.rs
index fd9b6c9..0f02a23 100644
--- a/src/sim/cell_sim/sim.rs
+++ b/src/sim/cell_sim/sim.rs
@@ -5,10 +5,14 @@ use rand::{Rng, SeedableRng, rngs::SmallRng};
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use crate::{
- config::CHUNK_SIZE,
+ config::{CELLS_IN_CHUNK, CHUNK_SIZE},
sim::{
- cell::{cell::Cell, materials::MaterialDef},
+ cell::{
+ cell::Cell,
+ materials::{MaterialDef, MaterialId},
+ },
cell_sim::{chunk::Chunk, world::World},
+ rb_sim::{RbSimManager, rb_entity::RbEntity},
},
};
@@ -177,6 +181,52 @@ const NEIGHBORHOOD_OFFSETS: [(i32, i32); 9] = [
(1, 1),
];
+pub fn write_rb_entity_to_world(
+ world: &mut World,
+ rb_sim_manager: &RbSimManager,
+ rb_entity_id: u32,
+ next_seqno: u64,
+) {
+ if let Some(rb_entity) = rb_sim_manager.rb_entities.get(&rb_entity_id)
+ && let Some((rb_x, rb_y, cos, sin)) = rb_sim_manager.get_rb_entity_transform(rb_entity_id)
+ {
+ let half_size = CHUNK_SIZE as f32 / 2.0;
+ // half-extent of the rotated grid's axis-aligned bounding box, plus a cell of margin
+ let radius = half_size * (cos.abs() + sin.abs()) + 1.0;
+
+ let world_xl = (rb_x - radius).floor() as i32;
+ let world_xu = (rb_x + radius).ceil() as i32;
+ let world_yl = (rb_y - radius).floor() as i32;
+ let world_yu = (rb_y + radius).ceil() as i32;
+
+ for world_x in world_xl..=world_xu {
+ for world_y in world_yl..=world_yu {
+ // same as shader
+ let d = (world_x as f32 + 0.5 - rb_x, world_y as f32 + 0.5 - rb_y);
+ let q = (d.0.floor() + 0.5, d.1.floor() + 0.5);
+ let (lx, ly) = (
+ (q.0 * cos + q.1 * sin + half_size).floor() as i32,
+ (-q.0 * sin + q.1 * cos + half_size).floor() as i32,
+ );
+
+ if lx < 0 || ly < 0 || lx >= CHUNK_SIZE || ly >= CHUNK_SIZE {
+ continue;
+ }
+
+ let mut cell = rb_entity.get_cell_at_local_position(lx as u8, ly as u8);
+ if cell.material == MaterialId::Void {
+ continue;
+ }
+
+ cell.match_parity(next_seqno);
+
+ // TODO: OPTIMIZE!!
+ world.set_cell_from_game_position(world_x, world_y, cell, false);
+ }
+ }
+ }
+}
+
pub fn sim_tick(world: &mut World, seqno: u64, use_threading: bool) {
puffin::profile_function!();