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-rw-r--r--src/sim/lib/components.rs2
-rw-r--r--src/sim/sim_manager/mod.rs5
-rw-r--r--src/sim/sim_manager/utils.rs8
3 files changed, 7 insertions, 8 deletions
diff --git a/src/sim/lib/components.rs b/src/sim/lib/components.rs
index f1c34ac..d43a567 100644
--- a/src/sim/lib/components.rs
+++ b/src/sim/lib/components.rs
@@ -111,7 +111,7 @@ pub fn compute_components(cells: &[Cell], w: i32, h: i32) -> Vec<PositionedCompo
as usize] = old_cell.cell;
}
- let pc_centre = ((c.bounds[0] + c.bounds[1] + IVec2::ONE).as_vec2() / 2.0);
+ let pc_centre = (c.bounds[0] + c.bounds[1] + IVec2::ONE).as_vec2() / 2.0 ;
let adjusted_pc_centre = pc_centre - (Vec2::new(w as f32, h as f32) / 2.0);
let pc = PositionedComponent {
position: adjusted_pc_centre,
diff --git a/src/sim/sim_manager/mod.rs b/src/sim/sim_manager/mod.rs
index ca68831..bbfd05e 100644
--- a/src/sim/sim_manager/mod.rs
+++ b/src/sim/sim_manager/mod.rs
@@ -174,13 +174,12 @@ impl SimManager {
}
}
- if input_manager.pressed(Input::Action2) {
- if let Some(entity_id) = written_entities_scope
+ if input_manager.pressed(Input::Action2)
+ && let Some(entity_id) = written_entities_scope
.get_entity_id_at_position(input_manager.world_mouse_pos.round().as_ivec2())
{
self.atomize_entity(entity_id);
}
- }
// TEST ATOMIZATION
diff --git a/src/sim/sim_manager/utils.rs b/src/sim/sim_manager/utils.rs
index 45960bf..5bb7573 100644
--- a/src/sim/sim_manager/utils.rs
+++ b/src/sim/sim_manager/utils.rs
@@ -159,7 +159,7 @@ pub fn read_back_entities_from_world(
let ec = entity.data.cells.as_mut().unwrap();
// first check if the entity has been partitioned
let components = compute_components(&ec.cells, ec.size.x, ec.size.y);
- if components.len() == 0 {
+ if components.is_empty() {
sim.destroy_entity(entity_id);
} else if components.len() == 1 {
// the entity's cells were changed, but not partitioned
@@ -193,9 +193,9 @@ pub fn read_back_entities_from_world(
.get(entity.data.rb_h.unwrap())
// correctness -- not correct! because we don't have pos without rb
.unwrap();
- let old_pose = old_rb.position().clone();
- let old_linvel = old_rb.linvel().clone();
- let old_angvel = old_rb.angvel().clone();
+ let old_pose = *old_rb.position();
+ let old_linvel = old_rb.linvel();
+ let old_angvel = old_rb.angvel();
sim.destroy_entity(entity_id);